excite-bg

USA
On FACEIT since 2018 377 matches tracked 80 matches in 30 days
Last updated:
Next update possible in 58m 9s

How does excite-bg play?

Rating 1.05 K/R 0.77 ADR 87.0 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 377 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.3
Knife kills 7 in 377 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 66x 4K, 4 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 98%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, Win rate +8 pp, ELO +515
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −7.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −74 ELO
40 matches · 48% win rate
On Ancient −60 ELO
37 matches · 51% win rate
On Wednesdays −27 ELO, win rate 45%

excite-bg loses the most ELO on Anubis: −74 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.70 · Dust 2

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
58% better than 72%
0.78 better than 65%
83.8 better than 62%
1.08 better than 63%
52% of 724 duels right on the average
31% of 59 situations better than 26%
Dust 298
52% better than 46%
0.79 better than 69%
92.6 better than 91%
1.07 better than 57%
55% of 625 duels better than 67%
34% of 58 situations better than 40%
Anubis40
48% better than 34%
0.71 better than 30%
81.4 better than 49%
0.97 better than 24%
44% of 237 duels better than 11%
52% of 23 situations better than 83%
Ancient37
51% better than 43%
0.71 better than 28%
86.5 better than 68%
0.96 better than 22%
47% of 208 duels better than 21%
22% of 23 situations better than 14%
Cache33
52% -
0.82 -
91.5 -
1.11-
47% of 217 duels -
27% of 11 situations -
Inferno33
55% better than 40%
0.74 better than 38%
86.2 better than 57%
1.01 better than 25%
50% of 206 duels better than 22%
27% of 11 situations better than 21%
Vertigo6
50% -
0.81 -
87.9 -
1.14-
68% of 22 duels -
0% of 1 situations -
Nuke3
33% -
0.81 -
84.9 -
1.14-
50% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How excite-bg plays

Across 377 matches excite-bg averages K/R 0.77, ADR 87.0 and a rating of 1.05. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 127 matches. In 158 of 377 matches the rating was 1.10 or higher (42%), in 144 it was below 0.90. In 310 matches with detailed stats: 66 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. excite-bg loses the most ELO on Anubis (−74 ELO, win rate 48%). Things go best on Mirage (+298 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, +297 ELO. Improved over the last three months: Headshots +6 pp, Win rate +8 pp, ELO +515. Got weaker: K/R −0.09, Rating −0.12, ADR −7.3. Last 30 days: 80 matches, win rate 51%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.