exaxoxo

Turkey
On FACEIT since 2017 271 matches tracked 72 matches in 30 days
ELO ▼ 30
2,373
30-day peak: 2,421
Rank EU
#84,605
Turkey #2,071 in Turkey
Last updated:

How does exaxoxo play?

Rating 1.05 K/R 0.75 ADR 80.9 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 46x 4K, 5 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +171
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.4, Win rate at 53%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −21 ELO
23 matches · 65% win rate
On Anubis −2 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 +64 ELO, win rate 40%
On Saturdays −26 ELO, win rate 31%

exaxoxo loses the most ELO on Cache: −21 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 52 · Dust 2
  3. Highest rating in a match: 2.17 · Dust 2
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
53% better than 54%
0.75 better than 54%
80.8 better than 50%
1.05 better than 54%
51% of 530 duels right on the average
54% of 59 situations better than 87%
Mirage95
56% better than 65%
0.74 right on the average
80.3 better than 47%
1.03 right on the average
52% of 476 duels better than 54%
41% of 59 situations better than 58%
Anubis24
46% better than 27%
0.75 right on the average
78.0 better than 30%
1.03 better than 48%
56% of 147 duels better than 74%
25% of 12 situations better than 19%
Cache23
65% -
0.80 -
88.0 -
1.11-
57% of 144 duels -
55% of 11 situations -
Inferno19
47% better than 27%
0.73 better than 45%
80.3 better than 41%
0.97 better than 21%
53% of 105 duels right on the average
25% of 4 situations better than 22%
Nuke10
30% -
0.77 -
79.0 -
1.11-
44% of 57 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exaxoxo plays

Across 271 matches exaxoxo averages K/R 0.75, ADR 80.9 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 108 of 271 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 237 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: November 2026 at 1.12. exaxoxo loses the most ELO on Cache (−21 ELO, win rate 65%). Things go best on Mirage (+102 ELO, win rate 56%). Improved over the last three months: ELO +171. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.4, Win rate at 53%. Last 30 days: 72 matches, win rate 50%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.