exactly69

Slovenia
On FACEIT since 2015 185 matches tracked 46 matches in 30 days
ELO ▲ 220
2,286
30-day peak: 2,286
Rank EU
#111,295
Slovenia #147 in Slovenia
Last updated:

How does exactly69 play?

Rating 0.97 K/R 0.69 ADR 79.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.6
Knife kills 1 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 14%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 24x 4K, 1 ace in 150 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 96%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +189
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.18, ADR −8.9, Headshots −4 pp, Win rate −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.68 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −80 ELO
27 matches · 56% win rate
On Dust 2 −60 ELO
50 matches · 40% win rate
On Sundays −95 ELO, win rate 41%

exactly69 loses the most ELO on Inferno: −80 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 43 · Cache

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
40% better than 12%
0.66 better than 13%
77.3 better than 29%
0.91 better than 10%
49% of 227 duels better than 37%
28% of 29 situations better than 21%
Mirage50
56% better than 66%
0.69 better than 23%
78.9 better than 36%
0.96 better than 22%
46% of 227 duels better than 19%
36% of 28 situations better than 42%
Ancient27
48% better than 36%
0.76 better than 54%
83.4 better than 58%
1.06 better than 58%
48% of 112 duels better than 29%
35% of 23 situations better than 42%
Inferno27
56% better than 53%
0.72 better than 32%
84.4 better than 57%
1.02 better than 32%
56% of 110 duels better than 65%
44% of 18 situations better than 62%
Cache18
61% better than 66%
0.74 better than 55%
83.2 better than 64%
1.06 better than 61%
72% of 76 duels better than 99%
38% of 13 situations right on the average
Anubis8
38% -
0.61 -
64.4 -
0.79-
42% of 33 duels -
100% of 2 situations -
Nuke3
0% -
0.44 -
56.9 -
0.56-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How exactly69 plays

Across 185 matches exactly69 averages K/R 0.69, ADR 79.6 and a rating of 0.97. Biggest strength: Utility damage per round at 7.3, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 57 of 185 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 150 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: May 2026 at 1.14. exactly69 loses the most ELO on Inferno (−80 ELO, win rate 56%). Things go best on Ancient (+13 ELO, win rate 48%). Match no. 1 of the day goes best: 55% win rate, −1 ELO. Improved over the last three months: ELO +189. Got weaker: K/R −0.12, Rating −0.18, ADR −8.9, Headshots −4 pp, Win rate −6 pp. Last 30 days: 46 matches, win rate 50%, net ELO −160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.