exabite

USA
75 matches tracked
ELO
2,097
Peak across the last 75 matches: 2,143
Rank NA ▲ 603 places
#5,629 #2,530 in US
30 days · before #6,232 · best #5,629
Last updated:

How does exabite play?

K/R 0.63 ADR 69.3 from 75 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 39%−12 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 9%−2 pp better than 51%
K/D 0.87−0.16 better than 4%
Pistol kills per match 2.4
Knife kills 3 in 75 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.6 pp better than 3%
Rounds with 3K 2.6%−1.5 pp better than 2%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 3x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 67.8, Headshots at 44%
▼ Got worse
K/R −0.06, Win rate −12 pp, ELO −204

Aug 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOct

Best month: April 2026 with 0.70. Last 3 months: 0.61 (at the start 0.67).

Patterns

From the last 75 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −2 ELO
27 matches · 48% wins
Between 6:00 and 12:00 ±0 ELO, win rate 38%

exabite loses the most ELO on Mirage: −2 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 35%
0.65 better than 12%
69.0 better than 5%
-
45% of 100 duels better than 17%
35% of 20 situations better than 40%
Dust 213
54% -
0.64 -
70.6 -
-
44% of 59 duels -
67% of 6 situations -
Ancient10
60% -
0.58 -
69.0 -
-
43% of 37 duels -
75% of 4 situations -
Anubis9
44% -
0.65 -
70.3 -
-
46% of 24 duels -
43% of 7 situations -
Inferno9
44% -
0.61 -
68.3 -
-
47% of 34 duels -
60% of 5 situations -
Nuke5
100% -
0.68 -
74.2 -
-
68% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exabite plays

Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. Most room to improve: Opening duels won at 39%. That is better than only 1% of players on level 10. On average 15.1 kills per match, 44% of them headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 33 matches with detailed stats: 3 4Ks and 0 aces. exabite loses the most ELO on Mirage (−2 ELO, win rate 48%). Got weaker: K/R −0.06, Win rate −12 pp, ELO −204. Unchanged in recent months: ADR at 67.8, Headshots at 44%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.