exIN-

AL
388 matches tracked 131 matches in 30 days
ELO ▼ 292
2,604
30-day peak: 3,110
Rank EU ▼ 33,055 places
#43,008
AL #74 in AL
30 days · prev. #9,953 · best #7,740
Last updated:

How does exIN- play?

Rating 1.04 K/R 0.76 ADR 82.2 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 388 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 59%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 5 in 388 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 62%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 68x 4K, 6 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 62%, Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.06, ADR −5.4, ELO −242

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −71 ELO
21 matches · 43% win rate
On Tuesdays −18 ELO, win rate 43%

exIN- loses the most ELO on Nuke: −71 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Longest win streak: 13 wins in a row · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
57% better than 71%
0.75 right on the average
80.5 better than 45%
1.06 better than 54%
48% of 587 duels better than 26%
31% of 70 situations better than 29%
Mirage120
52% right on the average
0.76 better than 55%
81.9 better than 52%
1.03 better than 45%
52% of 651 duels right on the average
39% of 49 situations better than 52%
Ancient72
54% better than 53%
0.79 better than 68%
85.2 better than 66%
1.07 better than 59%
52% of 413 duels right on the average
40% of 35 situations better than 55%
Inferno25
60% better than 64%
0.77 better than 54%
86.9 better than 65%
1.09 right on the average
49% of 121 duels better than 28%
48% of 21 situations better than 68%
Nuke21
43% better than 12%
0.72 better than 34%
81.1 better than 44%
0.99 better than 32%
61% of 125 duels better than 87%
42% of 12 situations better than 58%
Anubis13
15% -
0.67 -
73.9 -
0.90-
39% of 62 duels -
20% of 10 situations -
Cache12
67% -
0.80 -
85.3 -
1.08-
47% of 77 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exIN- plays

Across 388 matches exIN- averages K/R 0.76, ADR 82.2 and a rating of 1.04. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 62% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 167 of 388 matches the rating was 1.10 or higher (43%), in 132 it was below 0.90. In 332 matches with detailed stats: 68 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. exIN- loses the most ELO on Nuke (−71 ELO, win rate 43%). Things go best on Mirage (+129 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate, +96 ELO. Got weaker: K/R −0.06, Rating −0.06, ADR −5.4, ELO −242. Unchanged in recent months: Headshots at 62%, Win rate at 53%. Last 30 days: 131 matches, win rate 49%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.