ewkawan

South Korea
On FACEIT since 2026 135 matches tracked 94 matches in 30 days
ELO ▲ 208
2,133
30-day peak: 2,133
Rank EU
#175,628
South Korea #2,594 in South Korea
Last updated:

How does ewkawan play?

Rating 1.10 K/R 0.81 ADR 85.3 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 135 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.0
Zeus kills17 in 135 matches
Knife kills 6 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 38x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +325
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 85.2, Headshots at 55%
▼ Got worse
First kills −1 pp, Clutch 1v1 −27 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −107 ELO
61 matches · 56% win rate
On Mondays −58 ELO, win rate 41%

ewkawan loses the most ELO on Mirage: −107 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 42 · Dust 2
  5. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
56% better than 66%
0.81 better than 80%
86.2 better than 76%
1.13 better than 80%
53% of 324 duels better than 61%
15% of 27 situations better than 5%
Dust 232
41% better than 17%
0.83 better than 85%
85.5 better than 73%
1.14 better than 80%
48% of 183 duels better than 34%
47% of 19 situations better than 75%
Ancient17
41% better than 22%
0.78 better than 70%
86.6 better than 77%
1.03 better than 54%
49% of 94 duels better than 39%
42% of 12 situations better than 63%
Anubis14
36% -
0.79 -
84.1 -
1.05-
53% of 91 duels -
50% of 2 situations -
Inferno5
20% -
0.83 -
89.9 -
1.17-
65% of 34 duels -
67% of 3 situations -
Cache4
75% -
0.78 -
76.6 -
1.04-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ewkawan plays

Across 135 matches ewkawan averages K/R 0.81, ADR 85.3 and a rating of 1.10. Biggest strength: 3K rounds at 5.8%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Mirage with a 56% win rate in 61 matches. In 64 of 135 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 135 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. ewkawan loses the most ELO on Mirage (−107 ELO, win rate 56%). Improved over the last three months: Win rate +5 pp, ELO +325. Got weaker: First kills −1 pp, Clutch 1v1 −27 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 85.2, Headshots at 55%. Last 30 days: 94 matches, win rate 47%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.