evo909

Switzerland
On FACEIT since 2025 97 matches tracked 74 matches in 30 days
ELO ▲ 154
2,031
30-day peak: 2,031
Rank SEA ▲ 2,025 places
#6,302
Switzerland #14 in Switzerland
30 days · prev. #8,327 · best #6,249
Last updated:

How does evo909 play?

Rating 1.12 K/R 0.80 ADR 87.9 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 97 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.8
Zeus kills2 in 97 matches
Knife kills 2 in 97 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 27x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +11 pp, ELO +455
= Stayed the same
ADR at 88.2
▼ Got worse
Headshots −10 pp

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
24 matches · 38% win rate
In match 1 of the day +1 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 +26 ELO, win rate 40%

evo909 loses the most ELO in match 2 of the day: −26 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage
  4. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
62% better than 84%
0.77 better than 66%
87.0 better than 78%
1.10 better than 72%
50% of 145 duels better than 46%
50% of 22 situations better than 81%
Mirage33
42% better than 18%
0.85 better than 89%
91.0 better than 89%
1.19 better than 89%
52% of 149 duels better than 57%
56% of 27 situations better than 91%
Anubis11
73% -
0.84 -
92.3 -
1.18-
53% of 40 duels -
100% of 3 situations -
Inferno9
44% -
0.83 -
91.5 -
1.15-
53% of 53 duels -
33% of 3 situations -
Ancient7
43% -
0.70 -
71.6 -
0.94-
46% of 28 duels -
0% of 4 situations -
Nuke3
0% -
0.69 -
77.2 -
0.87-
60% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How evo909 plays

Across 97 matches evo909 averages K/R 0.80, ADR 87.9 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 48 of 97 matches the rating was 1.10 or higher (49%), in 27 it was below 0.90. In 76 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. evo909 loses the most ELO in match 2 of the day (−26 ELO, win rate 38%). Things go best on Mirage (+2 ELO, win rate 42%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +11 pp, ELO +455. Got weaker: Headshots −10 pp. Unchanged in recent months: ADR at 88.2. Last 30 days: 74 matches, win rate 53%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.