evilicon

JE
256 matches tracked 84 matches in 30 days
Last updated:

How does evilicon play?

Rating 1.01 K/R 0.72 ADR 79.4 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 256 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.01+0.01 · Ø 1.00 better than 38%
Pistol kills per match 3.2
Knife kills 2 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (13.1%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 28%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 4 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +61
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 79.5, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
26 matches · 38% win rate
In match 2 of the day −66 ELO
44 matches · 48% win rate
Between 12:00 and 18:00 −30 ELO, win rate 49%
On Fridays −90 ELO, win rate 42%

evilicon loses the most ELO on Anubis: −90 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
58% better than 73%
0.73 better than 43%
80.2 better than 46%
1.01 better than 40%
54% of 536 duels better than 65%
22% of 55 situations better than 10%
Dust 253
58% better than 74%
0.74 right on the average
79.4 better than 41%
1.07 better than 61%
56% of 245 duels better than 75%
23% of 35 situations better than 12%
Ancient36
47% better than 32%
0.71 better than 32%
79.2 better than 39%
0.96 better than 25%
54% of 164 duels better than 63%
33% of 15 situations better than 36%
Anubis26
38% better than 10%
0.71 better than 33%
78.3 better than 35%
1.00 better than 36%
50% of 121 duels better than 39%
26% of 19 situations better than 19%
Nuke19
53% better than 43%
0.71 better than 35%
78.5 better than 37%
0.97 better than 27%
54% of 112 duels better than 59%
32% of 19 situations better than 38%
Inferno9
44% -
0.60 -
74.8 -
0.86-
36% of 33 duels -
25% of 4 situations -
Cache4
50% -
0.65 -
80.8 -
0.93-
53% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How evilicon plays

Across 256 matches evilicon averages K/R 0.72, ADR 79.4 and a rating of 1.01. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 109 matches. In 95 of 256 matches the rating was 1.10 or higher (37%), in 107 it was below 0.90. In 193 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. evilicon loses the most ELO on Anubis (−90 ELO, win rate 38%). Things go best on Mirage (+119 ELO, win rate 58%). Match no. 1 of the day goes best: 67% win rate, −7 ELO. Improved over the last three months: Headshots +4 pp, ELO +61. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.5, Win rate at 53%. Last 30 days: 84 matches, win rate 55%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.