evil_ale666
Name history of evil_ale666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does evil_ale666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).
Compared with 12,263 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 16% of rounds and so well above the average (11%).
Clutch
Average30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Strength62% headshots and so well above the average (52%).
Impact
Strength3.1 MVPs per match and so well above the average (2.4).
Utility and deaths
WeaknessDied in 75% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 1.08. Last 3 months: 0.88 (at the start 0.86). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.44. Last 3 months: 1.19 (at the start 1.36). Well above the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 106.5. Last 3 months: 94.2 (at the start 93.8). Well above the average (81.2).
Share of headshot kills
Best month: May 2026 with 64%. Last 3 months: 63% (at the start 62%). Well above the average (52%).
Matches won (win rate)
Best month: May 2026 with 63%. Last 3 months: 51% (at the start 52%). Right on the average (51%).
Best month: July 2026 with 2,968. Last 3 months: 2,753 (at the start 2,921).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 312 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
evil_ale666 loses the most ELO in match 2 of the day: −69 ELO, 42% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Most kills in a match: 43 · Dust 2
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 2.99 · Anubis
Maps in detail
from the last 312 matchesCompared with players on the same level who have at least 15 matches on the map.
How evil_ale666 plays
Across 312 matches evil_ale666 averages K/R 0.87 and ADR 93.6; the rating across the 262 rated matches is 1.20. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 62% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 146 of 262 matches the rating was 1.10 or higher (56%), in 58 it was below 0.90. In 248 matches with detailed stats: 81 4Ks and 16 aces. Best month by rating: November 2026 at 1.44. evil_ale666 loses the most ELO in match 2 of the day (−69 ELO, win rate 42%). Things go best on Dust 2 (+126 ELO, win rate 58%). Match no. 3 of the day goes best: 69% win rate, +122 ELO. Got weaker: Rating −0.17, ELO −168. Unchanged in recent months: K/R at 0.88, ADR at 94.2, Headshots at 63%, Win rate at 51%. Last 30 days: 31 matches, win rate 39%, net ELO −140.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.