evie_frye666
How does evie_frye666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Strength49% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.4%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.28. Last 3 months: 1.15 (at the start 1.07). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 91.3. Last 3 months: 85.2 (at the start 80.8). Slightly above the average (80.7).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 50% (at the start 60%). Just above the average (49%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 53% (at the start 38%). Slightly above the average (51%).
Best month: September 2026 with 2,358. Last 3 months: 2,122 (at the start 2,006).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 65%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
evie_frye666 loses the most ELO in match 3 of the day: +8 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 12 wins in a row · Inferno
- Highest rating in a match: 2.07 · Cache
- Recorded match no. 100 · Anubis
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How evie_frye666 plays
Across 132 matches evie_frye666 averages K/R 0.80, ADR 84.5 and a rating of 1.14. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 73 of 132 matches the rating was 1.10 or higher (55%), in 32 it was below 0.90. In 111 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.28. evie_frye666 loses the most ELO in match 3 of the day (+8 ELO, win rate 40%). Things go best on Dust 2 (+38 ELO, win rate 58%). Match no. 2 of the day goes best: 64% win rate, −5 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.4, Win rate +15 pp, ELO +116. Got weaker: Headshots −10 pp. Last 30 days: 53 matches, win rate 53%, net ELO −95.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.