eviIbenz

Hong Kong
On FACEIT since 2022 559 matches tracked 148 matches in 30 days
ELO ▲ 453
3,165
30-day peak: 3,166
Rank EU ▲ 3,283 places
#4,811
Hong Kong #13 in Hong Kong
30 days · prev. #8,094 · best #4,748
Last updated:

How does eviIbenz play?

Rating 1.12 (from 503 matches) K/R 0.78 ADR 85.0 from 559 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 126 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (511 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.06).

Headshot rate 54%+2 pp · Ø 52% better than 57%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.11+0.05 · Ø 1.06 better than 60%
Pistol kills per match 3.2 from the last 126
Knife kills 4 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 62%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 104x 4K, 11 aces in 511 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 45%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, ADR +12.1, Headshots +10 pp, Win rate +3 pp
= Stayed the same
ELO at 3,165
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.79 (at the start 0.68). Slightly above the average (0.75).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −80 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Anubis
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
65% better than 88%
0.85 better than 86%
89.7 better than 84%
1.20 better than 86%
61% of 305 duels better than 91%
44% of 39 situations better than 68%
Dust 213
62% -
0.72 -
84.0 -
0.99-
52% of 94 duels -
40% of 10 situations -
Nuke13
54% -
0.83 -
88.0 -
1.17-
60% of 73 duels -
25% of 8 situations -
Anubis12
42% -
0.83 -
87.5 -
1.16-
54% of 69 duels -
20% of 10 situations -
Cache11
36% -
0.88 -
93.8 -
1.21-
58% of 48 duels -
33% of 6 situations -
Ancient9
33% -
0.76 -
84.6 -
1.04-
45% of 38 duels -
40% of 5 situations -
Inferno6
67% -
0.82 -
88.4 -
1.13-
70% of 27 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eviIbenz plays

Across 559 matches eviIbenz averages K/R 0.78 and ADR 85.0; the rating across the 503 rated matches is 1.12. Biggest strength: Opening duels won at 56%, better than 76% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Mirage with a 65% win rate in 62 matches. In 65 of 126 matches the rating was 1.10 or higher (52%), in 35 it was below 0.90. In 511 matches with detailed stats: 104 4Ks and 11 aces. Best month by rating: October 2026 at 1.21. Things go best on Mirage (+125 ELO, win rate 65%). Improved over the last three months: K/R +0.11, ADR +12.1, Headshots +10 pp, Win rate +3 pp. Unchanged in recent months: ELO at 3,165. Last 30 days: 148 matches, win rate 55%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.