evernever

Lithuania
On FACEIT since 2018 208 matches tracked 72 matches in 30 days
ELO ▲ 63
2,581
30-day peak: 2,581
Rank EU
#42,594
Lithuania #371 in Lithuania
Last updated:

How does evernever play?

Rating 1.11 K/R 0.80 ADR 88.6 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 208 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 14%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 70%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.12+0.08 · Ø 1.04 better than 70%
Pistol kills per match 2.8
Knife kills 1 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 88%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 34x 4K, 3 aces in 113 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 97%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +4.2, Headshots +2 pp, Win rate +5 pp
= Stayed the same
ELO at 2,581
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.84 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −84 ELO
51 matches · 61% win rate
In match 3 of the day −70 ELO
38 matches · 39% win rate
On Thursdays ±0 ELO, win rate 36%

evernever loses the most ELO on Anubis: −84 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.08 · Cache
  3. Most kills in a match: 41 · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient63
57% better than 63%
0.86 better than 88%
96.4 better than 95%
1.22 better than 90%
63% of 247 duels better than 96%
34% of 41 situations better than 39%
Anubis51
61% better than 76%
0.85 better than 88%
93.4 better than 93%
1.17 better than 83%
59% of 206 duels better than 85%
31% of 39 situations better than 30%
Cache24
42% -
0.80 -
88.1 -
1.09-
56% of 110 duels -
47% of 15 situations -
Nuke24
50% better than 36%
0.76 better than 54%
88.3 better than 83%
1.06 right on the average
58% of 144 duels better than 77%
29% of 7 situations better than 19%
Dust 217
24% better than 1%
0.68 better than 18%
74.2 better than 15%
0.90 better than 8%
42% of 69 duels better than 7%
30% of 10 situations better than 28%
Mirage17
24% better than 1%
0.67 better than 16%
71.0 better than 8%
0.98 better than 28%
45% of 71 duels better than 16%
58% of 12 situations better than 94%
Inferno10
40% -
0.64 -
69.7 -
0.91-
42% of 38 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How evernever plays

Across 208 matches evernever averages K/R 0.80, ADR 88.6 and a rating of 1.11. Biggest strength: Utility damage per round at 7.2, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Anubis with a 61% win rate in 51 matches. In 104 of 208 matches the rating was 1.10 or higher (50%), in 56 it was below 0.90. In 113 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: November 2026 at 1.24. evernever loses the most ELO on Anubis (−84 ELO, win rate 61%). Things go best in match 4 of the day (−36 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, −36 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +4.2, Headshots +2 pp, Win rate +5 pp. Unchanged in recent months: ELO at 2,581. Last 30 days: 72 matches, win rate 54%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.