everloved

China
On FACEIT since 2025 116 matches tracked 57 matches in 30 days
Last updated:

How does everloved play?

Rating 1.03 K/R 0.74 ADR 82.3 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 3.4
Knife kills 2 in 116 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 37%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 3 aces in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether everloved is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOctNov

Best month: November 2026 with 0.78.

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
34 matches · 41% win rate
Between 0:00 and 6:00 +30 ELO, win rate 40%
On Wednesdays −30 ELO, win rate 40%

everloved loses the most ELO on Mirage: −55 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Cache
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
41% better than 15%
0.70 better than 31%
78.9 better than 41%
0.99 better than 36%
51% of 167 duels right on the average
12% of 25 situations better than 3%
Ancient25
40% better than 14%
0.73 better than 43%
81.7 better than 52%
0.99 better than 39%
47% of 111 duels better than 25%
32% of 19 situations better than 34%
Anubis22
73% better than 97%
0.82 better than 86%
87.0 better than 79%
1.15 better than 86%
52% of 134 duels better than 54%
41% of 17 situations better than 59%
Dust 220
60% better than 81%
0.73 better than 47%
81.9 better than 57%
1.01 better than 44%
48% of 108 duels better than 33%
44% of 9 situations better than 71%
Cache6
50% -
0.94 -
101.0 -
1.31-
61% of 23 duels -
86% of 7 situations -
Nuke6
33% -
0.77 -
82.8 -
1.04-
48% of 33 duels -
0% of 1 situations -
Inferno3
67% -
0.48 -
59.4 -
0.63-
20% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How everloved plays

Across 116 matches everloved averages K/R 0.74, ADR 82.3 and a rating of 1.03. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 42 of 116 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 116 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: November 2026 at 1.14. everloved loses the most ELO on Mirage (−55 ELO, win rate 41%). Things go best on Anubis (+30 ELO, win rate 73%). Match no. 2 of the day goes best: 57% win rate. Last 30 days: 57 matches, win rate 60%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.