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everget

Russia
On FACEIT since 2020 253 matches tracked 141 matches in 30 days
ELO ▼ 113
2,879
30-day peak: 3,068
Rank EU ▼ 10,289 places
#14,760
Russia #4,299 in Russia
30 days · prev. #4,471 · best #4,471
Last updated:

How does everget play?

Rating 1.06 K/R 0.78 ADR 84.6 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 253 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.5
Zeus kills1 in 253 matches
Knife kills 4 in 253 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so slightly above the average (13.6%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 69%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 4 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether everget is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 253 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Best month: November 2026 with 0.81.

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −41 ELO
33 matches · 36% win rate
In match 3 of the day −19 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 −145 ELO, win rate 41%
On Fridays +30 ELO, win rate 45%

everget loses the most ELO in match 4 of the day: −41 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 39 · Nuke
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
48% better than 27%
0.75 right on the average
81.1 better than 46%
1.01 better than 35%
55% of 308 duels better than 68%
46% of 28 situations better than 73%
Ancient49
49% better than 33%
0.81 better than 74%
87.4 better than 73%
1.10 better than 65%
55% of 252 duels better than 66%
43% of 23 situations better than 62%
Anubis49
57% better than 60%
0.79 better than 69%
86.1 better than 73%
1.07 better than 55%
54% of 288 duels better than 60%
54% of 26 situations better than 83%
Dust 241
46% better than 23%
0.75 right on the average
80.1 better than 41%
1.05 better than 46%
52% of 161 duels right on the average
43% of 23 situations better than 63%
Nuke26
54% better than 43%
0.77 right on the average
85.7 better than 63%
1.02 better than 29%
55% of 159 duels better than 58%
55% of 11 situations better than 84%
Cache17
47% better than 21%
0.88 better than 86%
93.8 better than 83%
1.17 better than 69%
60% of 117 duels better than 79%
44% of 9 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How everget plays

Across 253 matches everget averages K/R 0.78, ADR 84.6 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Anubis with a 57% win rate in 49 matches. In 115 of 253 matches the rating was 1.10 or higher (45%), in 83 it was below 0.90. In 253 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: November 2026 at 1.10. everget loses the most ELO in match 4 of the day (−41 ELO, win rate 36%). Things go best in match 2 of the day (+157 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +157 ELO. Last 30 days: 141 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.