ev2

USA
On FACEIT since 2019 135 matches tracked 60 matches in 30 days
ELO ▲ 404
3,380
30-day peak: 3,380
Rank NA ▲ 57 places
#74
USA #38 in USA
30 days · prev. #131 · best #61
Last updated:

How does ev2 play?

Rating 1.29 (from 85 matches) K/R 0.86 ADR 90.6 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 85 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 6% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.35+0.30 · Ø 1.05 better than 96%
Pistol kills per match 3.1
Knife kills 1 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 96%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 76%
4Ks and aces 21x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.3, ELO +65
= Stayed the same
Win rate at 62%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.89 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −15 ELO
25 matches · 60% win rate
Between 6:00 and 12:00 +30 ELO, win rate 45%
On Thursdays −114 ELO, win rate 43%

ev2 loses the most ELO on Anubis: −15 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.74 · Ancient
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
63% better than 83%
0.90 better than 94%
94.8 better than 94%
1.37 better than 98%
69% of 118 duels better than 99%
43% of 21 situations better than 64%
Dust 226
58% better than 62%
0.86 better than 87%
89.3 better than 80%
1.19 better than 81%
57% of 61 duels better than 73%
53% of 17 situations better than 84%
Anubis25
60% better than 66%
0.88 better than 92%
91.3 better than 89%
1.31 better than 96%
65% of 71 duels better than 96%
43% of 7 situations better than 62%
Ancient21
71% better than 92%
0.82 better than 77%
87.5 better than 75%
1.36-
50% of 36 duels better than 35%
67% of 6 situations better than 97%
Cache5
60% -
0.86 -
85.2 -
1.31-
64% of 14 duels -
67% of 6 situations -
Inferno3
33% -
0.60 -
69.9 -
0.77-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ev2 plays

Across 135 matches ev2 averages K/R 0.86 and ADR 90.6; the rating across the 85 rated matches is 1.29. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 57 of 85 matches the rating was 1.10 or higher (67%), in 11 it was below 0.90. In 68 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.32. ev2 loses the most ELO on Anubis (−15 ELO, win rate 60%). Things go best on Mirage (+58 ELO, win rate 63%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.3, ELO +65. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 62%. Last 30 days: 60 matches, win rate 65%, net ELO +261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.