Compared with 1,031 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.10 K/D and so clearly above the average (0.99).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.2%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.94. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.25. Last 3 months unchanged at 1.09. Clearly above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 96.2. Last 3 months: 82.9 (at the start 79.8). Slightly above the average (79.4).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 47% (at the start 39%). Just above the average (46%).
Matches won (win rate)
Best month: September 2026 with 66%. Last 3 months: 58% (at the start 55%). Well above the average (50%).
Best month: October 2026 with 1,490. Last 3 months: 1,490 (at the start 1,470).
Rounds with first kill
Best month: October 2026 with 11%. Last 3 months: 9% (at the start 10%). Clearly below the average (10%).
1v1 clutches won
Best month: August 2026 with 44%. Last 3 months: 28% (at the start 44%). Well below the average (39%).
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
euronNN- loses the most ELO in match 1 of the day: −43 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 28 · Mirage
- Highest rating in a match: 1.72 · Mirage
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How euronNN- plays
Across 63 matches euronNN- averages K/R 0.79, ADR 81.9 and a rating of 1.09. Biggest strength: Rating at 1.09, better than 86% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 7 players. Averages 17.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 71% win rate in 14 matches. In 29 of 63 matches the rating was 1.10 or higher (46%), in 18 it was below 0.90. In 63 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.25. euronNN- loses the most ELO in match 1 of the day (−43 ELO, win rate 45%). Improved over the last three months: Headshots +8 pp, Win rate +3 pp. Got weaker: First kills −1 pp, Clutch 1v1 −16 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 82.9, ELO at 1,490. Last 30 days: 3 matches, win rate 33%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.