eugiB

Germany
On FACEIT since 2015 321 matches tracked 152 matches in 30 days
Last updated:

How does eugiB play?

Rating 0.92 (from 245 matches) K/R 0.68 ADR 79.1 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 245 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

eugiB wins 45 of 100 opening duels. 6 percentage points below the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.90 kills per death. 0.14 below the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 2%−9 pp better than 13%
K/D 0.90−0.14 better than 8%
Pistol kills per match 2.6
Knife kills 5 in 321 matches

Impact

Average
Damage and big rounds

eugiB gets exactly 2 kills in 11.7 of 100 rounds. 1.7 percentage points below the level 10 average (13.4%).

2K rounds 11.7%−1.7 pp better than 10%
3K rounds 3.7%−0.4 pp better than 31%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 51x 4K, 1 ace in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

eugiB dies in 76 of 100 rounds. 5 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 38%+3 pp better than 73%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.19−0.11 better than 21%
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
K/R at 0.68, ADR at 79.3, ELO at 2,464
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.68 (at the start 0.69). 0.06 below the level 10 average (0.74).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −126 ELO
56 matches · 43% win rate
On Mirage −77 ELO
102 matches · 52% win rate
On Thursdays −60 ELO, win rate 40%

eugiB loses the most ELO in match 2 of the day: −126 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
52% on par
0.68 better than 20%
78.7 better than 38%
0.94 better than 17%
45% of 485 duels better than 16%
39% of 33 situations better than 52%
Anubis74
50% better than 39%
0.70 better than 27%
82.3 better than 57%
0.93 better than 15%
51% of 422 duels better than 44%
30% of 33 situations better than 28%
Dust 271
58% better than 70%
0.65 better than 10%
76.4 better than 25%
0.90 better than 9%
43% of 365 duels better than 11%
41% of 32 situations better than 60%
Nuke26
42% better than 10%
0.69 better than 26%
80.6 better than 46%
0.91 better than 16%
46% of 189 duels better than 20%
44% of 9 situations better than 67%
Ancient17
29% better than 3%
0.69 better than 22%
78.2 better than 31%
0.92-
50% of 107 duels better than 39%
44% of 9 situations better than 65%
Inferno17
35% better than 6%
0.69 better than 21%
76.0 better than 17%
0.92-
40% of 65 duels better than 5%
25% of 4 situations better than 22%
Cache13
46% -
0.69 -
80.6 -
0.95-
42% of 84 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eugiB plays

Across 321 matches eugiB averages K/R 0.68 and ADR 79.1; the rating across the 245 rated matches is 0.92. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 71 matches. In 67 of 245 matches the rating was 1.10 or higher (27%), in 119 it was below 0.90. In 245 matches with detailed stats: 51 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. eugiB loses the most ELO in match 2 of the day (−126 ELO, win rate 43%). Things go best on Dust 2 (+199 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.68, ADR at 79.3, ELO at 2,464. Last 30 days: 152 matches, win rate 49%, net ELO +232.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.