eternalenjoy

Thailand
On FACEIT since 2024 322 matches tracked 119 matches in 30 days
Last updated:

How does eternalenjoy play?

Rating 1.02 K/R 0.75 ADR 82.7 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.7
Knife kills 10 in 322 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 62%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 8 aces in 262 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 19%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +527
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 82.0
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
79 matches · 44% win rate
On Mirage −49 ELO
118 matches · 55% win rate
On Sundays −106 ELO, win rate 43%

eternalenjoy loses the most ELO on Dust 2: −71 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.40 · Mirage
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage
  5. Reached level 10 · Anubis

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
55% better than 62%
0.76 better than 56%
84.6 better than 66%
1.04 right on the average
52% of 631 duels right on the average
36% of 59 situations better than 42%
Dust 279
44% better than 21%
0.72 better than 36%
79.4 better than 38%
0.98 better than 27%
53% of 364 duels better than 59%
39% of 36 situations better than 55%
Anubis59
56% better than 63%
0.76 better than 60%
84.4 better than 68%
1.02 better than 44%
52% of 328 duels right on the average
52% of 33 situations better than 84%
Ancient32
47% better than 33%
0.74 better than 46%
80.3 better than 42%
1.02 better than 46%
51% of 167 duels better than 46%
36% of 22 situations better than 47%
Cache18
61% -
0.83 -
87.2 -
1.19-
53% of 92 duels -
0% of 9 situations -
Inferno8
38% -
0.75 -
80.8 -
1.00-
49% of 43 duels -
50% of 2 situations -
Nuke7
43% -
0.67 -
74.1 -
0.86-
44% of 36 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eternalenjoy plays

Across 322 matches eternalenjoy averages K/R 0.75, ADR 82.7 and a rating of 1.02. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 118 of 322 matches the rating was 1.10 or higher (37%), in 118 it was below 0.90. In 262 matches with detailed stats: 40 4Ks and 8 aces. Best month by rating: November 2026 at 1.07. eternalenjoy loses the most ELO on Dust 2 (−71 ELO, win rate 44%). Things go best on Ancient (+45 ELO, win rate 47%). Match no. 1 of the day goes best: 58% win rate, −48 ELO. Improved over the last three months: Win rate +8 pp, ELO +527. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 82.0. Last 30 days: 119 matches, win rate 53%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.