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esqzi

Antarctica
On FACEIT since 2024 108 matches tracked
Last updated:

How does esqzi play?

Rating 0.99 K/R 0.71 ADR 77.6 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.99−0.04 · Ø 1.03 better than 34%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 34%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 16x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 75.5, ELO at 2,002
▼ Got worse
Headshots −7 pp, Win rate −16 pp

Sep to Oct 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.74. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
26 matches · 65% win rate
On Mirage −23 ELO
26 matches · 54% win rate
In match 1 of the day +45 ELO
25 matches · 40% win rate

esqzi loses the most ELO on Anubis: −24 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.12 · Mirage
  5. Most kills in a match: 31 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% right on the average
0.67 better than 17%
74.6 better than 18%
0.93 better than 17%
52% of 149 duels better than 57%
37% of 19 situations better than 47%
Anubis26
65% better than 85%
0.80 better than 77%
85.7 better than 73%
1.13 better than 79%
48% of 116 duels better than 33%
64% of 14 situations better than 94%
Mirage26
54% better than 59%
0.70 better than 30%
75.4 better than 22%
0.99 better than 35%
42% of 132 duels better than 8%
33% of 18 situations better than 34%
Ancient6
33% -
0.80 -
83.5 -
1.05-
44% of 27 duels -
33% of 3 situations -
Inferno5
40% -
0.51 -
66.6 -
0.72-
38% of 24 duels -
0% of 1 situations -
Nuke5
40% -
0.64 -
70.4 -
0.86-
29% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How esqzi plays

Across 108 matches esqzi averages K/R 0.71, ADR 77.6 and a rating of 0.99. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 34 of 108 matches the rating was 1.10 or higher (31%), in 50 it was below 0.90. In 91 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: February 2026 at 1.03. esqzi loses the most ELO on Anubis (−24 ELO, win rate 65%). Things go best on Dust 2 (+25 ELO, win rate 50%). From match no. 5 of the day on, things go best: 60% win rate, +16 ELO. Got weaker: Headshots −7 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 75.5, ELO at 2,002.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.