esnz-

Russia
On FACEIT since 2020 118 matches tracked 22 matches in 30 days
ELO ▲ 129
2,098
30-day peak: 2,098
Rank EU
#195,005
Russia #54,956 in Russia
Last updated:

How does esnz- play?

Rating 1.08 (from 68 matches) K/R 0.74 ADR 83.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 68 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 4%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 14x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether esnz- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.84.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
30 matches · 40% win rate
Between 18:00 and 24:00 +67 ELO, win rate 45%
On Thursdays +11 ELO, win rate 41%

esnz- loses the most ELO in match 2 of the day: −51 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 31 · Nuke
  5. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
56% better than 66%
0.72 better than 40%
81.4 better than 53%
1.05 better than 57%
53% of 110 duels better than 63%
35% of 17 situations better than 41%
Ancient23
57% better than 69%
0.82 better than 82%
87.5 better than 80%
1.19-
57% of 51 duels better than 80%
33% of 12 situations better than 38%
Dust 222
59% better than 76%
0.74 right on the average
82.2 better than 57%
1.07 better than 62%
55% of 56 duels better than 71%
33% of 12 situations better than 37%
Anubis8
38% -
0.73 -
85.6 -
1.03-
61% of 23 duels -
14% of 7 situations -
Nuke8
38% -
0.78 -
87.7 -
1.53-
71% of 7 duels -
50% of 2 situations -
Inferno3
67% -
0.73 -
82.7 -
0.87-
100% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How esnz- plays

Across 118 matches esnz- averages K/R 0.74 and ADR 83.2; the rating across the 68 rated matches is 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 30 of 68 matches the rating was 1.10 or higher (44%), in 18 it was below 0.90. In 65 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. esnz- loses the most ELO in match 2 of the day (−51 ELO, win rate 40%). Things go best in match 1 of the day (+352 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +352 ELO. Last 30 days: 22 matches, win rate 64%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.