esistlance

Germany
100 matches tracked 19 matches in 30 days
Last updated:

How does esistlance play?

Rating 0.87 (from 31 matches) K/R 0.64 ADR 71.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 13% weak 0.75 to 0.89 19% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 2%−9 pp better than 12%
K/D 0.89−0.14 better than 6%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.6 pp better than 3%
Rounds with 3K 2.3%−1.8 pp better than 1%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 4x 4K, 2 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.21−0.09 better than 27%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +67
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.07, ADR −8.0, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.60 (at the start 0.67).

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Nuke
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
63% better than 83%
0.60 better than 2%
67.5 better than 1%
0.65-
44% of 129 duels better than 12%
31% of 13 situations better than 36%
Dust 216
63% better than 84%
0.66 better than 14%
73.1 better than 14%
0.98-
54% of 65 duels better than 65%
45% of 11 situations better than 71%
Inferno15
60% better than 64%
0.64 better than 10%
67.2 better than 3%
0.81-
46% of 46 duels better than 19%
0% of 5 situations better than 1%
Anubis10
50% -
0.65 -
72.4 -
0.79-
55% of 49 duels -
33% of 6 situations -
Cache9
44% -
0.76 -
82.1 -
1.18-
59% of 29 duels -
44% of 9 situations -
Mirage9
67% -
0.69 -
75.4 -
0.71-
49% of 35 duels -
50% of 2 situations -
Nuke8
63% -
0.61 -
70.7 -
0.84-
27% of 22 duels -
29% of 7 situations -
Overpass4
25% -
0.60 -
72.2 -
-
37% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How esistlance plays

Across 100 matches esistlance averages K/R 0.64 and ADR 71.3; the rating across the 31 rated matches is 0.87. Most room to improve: Rounds with 3K at 2.3%. That is better than only 1% of players on level 10. On average 14.0 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 8 of 31 matches the rating was 1.10 or higher (26%), in 19 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. Things go best from match 5 of the day (+105 ELO, win rate 65%). Improved over the last three months: ELO +67. Got weaker: K/R −0.07, ADR −8.0, Win rate −6 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 19 matches, win rate 53%, ELO balance −10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.