eshk3ryambus

Norway
On FACEIT since 2020 407 matches tracked 80 matches in 30 days
Last updated:

How does eshk3ryambus play?

Rating 0.99 K/R 0.71 ADR 76.3 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 407 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 2.7
Knife kills 3 in 407 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 43x 4K, 4 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 75.5, Headshots at 59%, Win rate at 49%
▼ Got worse
ELO −124

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −175 ELO
132 matches · 52% win rate
On Mirage −165 ELO
135 matches · 53% win rate
On Tuesdays −194 ELO, win rate 36%

eshk3ryambus loses the most ELO on Dust 2: −175 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.64 · Dust 2

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
53% right on the average
0.70 better than 24%
74.4 better than 15%
0.98 better than 24%
49% of 570 duels better than 31%
51% of 68 situations better than 86%
Dust 2132
52% better than 42%
0.72 better than 34%
79.3 better than 37%
1.01 better than 32%
49% of 573 duels better than 32%
31% of 49 situations better than 29%
Ancient62
40% better than 11%
0.73 better than 36%
77.1 better than 23%
1.01 better than 34%
47% of 278 duels better than 22%
28% of 40 situations better than 23%
Anubis33
45% better than 21%
0.68 better than 17%
73.4 better than 11%
0.95 better than 16%
47% of 124 duels better than 22%
40% of 25 situations better than 54%
Cache20
55% better than 41%
0.72 better than 24%
79.0 better than 25%
0.98 better than 16%
55% of 85 duels better than 54%
0% of 7 situations better than 1%
Nuke19
63% better than 70%
0.66 better than 10%
69.0 better than 3%
0.93 better than 10%
40% of 70 duels better than 3%
46% of 13 situations better than 67%
Inferno6
17% -
0.67 -
74.3 -
0.88-
42% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eshk3ryambus plays

Across 407 matches eshk3ryambus averages K/R 0.71, ADR 76.3 and a rating of 0.99. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 60% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 136 of 407 matches the rating was 1.10 or higher (33%), in 163 it was below 0.90. In 332 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: November 2026 at 1.04. eshk3ryambus loses the most ELO on Dust 2 (−175 ELO, win rate 52%). Things go best on Cache (+37 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, −1 ELO. Got weaker: ELO −124. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 75.5, Headshots at 59%, Win rate at 49%. Last 30 days: 80 matches, win rate 53%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.