esenav

Ukraine
On FACEIT since 2025 199 matches tracked 40 matches in 30 days
Last updated:

How does esenav play?

Rating 0.95 K/R 0.70 ADR 73.0 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Higher headshot rate than the level 3 average.
ClutcherHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 3

Compared with 626 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly above the average (9%).

Rounds with first kill 10%+1 pp · Ø 9% better than 67%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 51%+14 pp · Ø 37% better than 97%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 84%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (42%).

Headshot rate 55%+13 pp · Ø 42% better than 97%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.91−0.03 · Ø 0.94 better than 50%
Pistol kills per match 2.9
Knife kills 12 in 199 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.6%).

2K rounds 12.4%−0.1 pp · Ø 12.5% better than 57%
3K rounds 4.3%+0.7 pp · Ø 3.6% better than 87%
MVPs per match 2.2+0.2 · Ø 2.0 better than 81%
4Ks and aces 29x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so clearly above the average (74%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 42%
Utility damage per round 2.1−1.3 · Ø 3.4 better than 18%
Enemies flashed per round 0.25+0.03 · Ø 0.22 better than 59%
Deaths per round 77%+3 pp · Ø 74% better than 16%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 75.1, Headshots at 55%
▼ Got worse
Win rate −8 pp, ELO −240

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Just above the average (0.70).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
47 matches · 45% win rate
On Dust 2 −79 ELO
49 matches · 43% win rate
Between 12:00 and 18:00 +26 ELO, win rate 35%
On Mondays −31 ELO, win rate 38%

esenav loses the most ELO on Mirage: −92 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.48 · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
43% better than 27%
0.67 better than 46%
70.4 better than 23%
0.90 better than 35%
48% of 231 duels better than 54%
50% of 30 situations better than 82%
Mirage47
45% better than 40%
0.73 better than 74%
76.5 better than 57%
0.99 better than 69%
48% of 201 duels right on the average
54% of 24 situations better than 87%
Anubis36
58% better than 78%
0.71 better than 61%
74.7 better than 40%
0.97 better than 60%
46% of 167 duels better than 38%
62% of 21 situations better than 95%
Ancient32
56% better than 69%
0.66 better than 41%
68.4 better than 17%
0.88 better than 34%
48% of 141 duels right on the average
35% of 17 situations better than 47%
Nuke14
29% -
0.66 -
68.8 -
0.88-
41% of 46 duels -
30% of 10 situations -
Inferno13
54% -
0.87 -
86.0 -
1.20-
57% of 53 duels -
46% of 13 situations -
Cache5
60% -
0.75 -
70.2 -
1.01-
61% of 23 duels -
50% of 2 situations -
Vertigo3
33% -
0.50 -
56.0 -
0.62-
30% of 10 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How esenav plays

Across 199 matches esenav averages K/R 0.70, ADR 73.0 and a rating of 0.95. Biggest strength: Headshot rate at 55%, better than 97% of level 3 players. Most room to improve: Deaths per round at 77%, better than only 16% of level 3 players. Averages 15.4 kills per match with 55% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 50 of 199 matches the rating was 1.10 or higher (25%), in 89 it was below 0.90. In 173 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. esenav loses the most ELO on Mirage (−92 ELO, win rate 45%). Things go best on Ancient (+64 ELO, win rate 56%). From match no. 5 of the day on, things go best: 55% win rate, +51 ELO. Got weaker: Win rate −8 pp, ELO −240. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 75.1, Headshots at 55%. Last 30 days: 40 matches, win rate 43%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.