escobar-47

Argentina
On FACEIT since 2020 211 matches tracked 89 matches in 30 days
ELO ▲ 152
2,215
30-day peak: 2,215
Rank EU
#137,785
Argentina #1,041 in Argentina
Last updated:

How does escobar-47 play?

Rating 0.98 K/R 0.73 ADR 78.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 211 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.9
Knife kills 5 in 211 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 1 ace in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +7.2, ELO +255
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −11 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
89 matches · 54% win rate
From match 5 of the day −52 ELO
48 matches · 48% win rate
Between 18:00 and 24:00 −51 ELO, win rate 47%
On Fridays +22 ELO, win rate 38%

escobar-47 loses the most ELO on Mirage: −75 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 1.91 · Anubis
  5. Reached level 10 · Anubis

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
54% better than 59%
0.76 better than 61%
81.6 better than 55%
1.02 better than 47%
55% of 538 duels better than 72%
46% of 52 situations better than 73%
Nuke36
58% better than 61%
0.75 better than 47%
80.6 better than 47%
1.00 better than 34%
51% of 201 duels better than 43%
40% of 15 situations better than 55%
Ancient25
52% better than 57%
0.70 better than 33%
76.3 better than 27%
0.94 better than 26%
45% of 148 duels better than 18%
64% of 11 situations better than 96%
Anubis23
52% better than 49%
0.62 better than 6%
69.8 better than 6%
0.89 better than 10%
42% of 131 duels better than 9%
55% of 11 situations better than 86%
Inferno16
38% better than 8%
0.68 better than 21%
72.3 better than 10%
0.89 better than 6%
51% of 91 duels better than 45%
50% of 4 situations better than 73%
Dust 214
43% -
0.72 -
72.7 -
0.98-
48% of 73 duels -
25% of 4 situations -
Cache7
71% -
0.80 -
78.8 -
1.09-
52% of 44 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How escobar-47 plays

Across 211 matches escobar-47 averages K/R 0.73, ADR 78.2 and a rating of 0.98. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 61% headshots. The strongest map is Nuke with a 58% win rate in 36 matches. In 73 of 211 matches the rating was 1.10 or higher (35%), in 88 it was below 0.90. In 178 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. escobar-47 loses the most ELO on Mirage (−75 ELO, win rate 54%). Things go best on Anubis (+75 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate, −75 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.2, ELO +255. Got weaker: Headshots −11 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 89 matches, win rate 53%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.