erning6

Poland
168 matches tracked 16 matches in 30 days
Last updated:

How does erning6 play?

Rating 1.09 (from 146 matches) K/R 0.79 ADR 85.2 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 55%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.12+0.09 · Ø 1.03 better than 82%
Pistol kills per match 2.8
Knife kills 2 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 38x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 95%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.11, Headshots +2 pp, ELO +106
= Stayed the same
K/R at 0.78, ADR at 85.4
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −43 ELO
35 matches · 40% win rate
On Dust 2 −26 ELO
24 matches · 58% win rate
On Tuesdays −11 ELO, win rate 42%

erning6 loses the most ELO in match 2 of the day: −43 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 24%
0.78 better than 69%
84.2 better than 68%
1.08 better than 68%
56% of 158 duels better than 78%
36% of 14 situations better than 45%
Ancient35
60% better than 77%
0.85 better than 92%
93.0 better than 94%
1.18 better than 92%
60% of 146 duels better than 89%
35% of 17 situations better than 43%
Anubis26
54% better than 57%
0.80 better than 77%
85.9 better than 75%
1.06 better than 60%
48% of 111 duels better than 30%
47% of 19 situations better than 74%
Dust 224
58% better than 74%
0.74 right on the average
78.5 better than 40%
1.04 better than 54%
54% of 78 duels better than 68%
33% of 9 situations better than 36%
Inferno24
58% better than 63%
0.80 better than 85%
87.6 better than 84%
1.18 better than 90%
60% of 80 duels better than 88%
40% of 10 situations better than 58%
Nuke9
56% -
0.61 -
67.2 -
0.81-
46% of 37 duels -
75% of 4 situations -
Cache5
20% -
0.80 -
83.0 -
1.11-
40% of 25 duels -
0% of 2 situations -
Vertigo5
40% -
0.86 -
93.6 -
1.20-
67% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erning6 plays

Across 168 matches erning6 averages K/R 0.79 and ADR 85.2; the rating across the 146 rated matches is 1.09. Biggest strength: Utility damage per round at 7.1, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 72 of 146 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 144 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. erning6 loses the most ELO in match 2 of the day (−43 ELO, win rate 40%). Things go best in match 1 of the day (+34 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +34 ELO. Improved over the last three months: Rating +0.11, Headshots +2 pp, ELO +106. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.4. Last 30 days: 16 matches, win rate 56%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.