erkzolen

Estonia
Streamer Player

LIVE 1 watching now9 followers 9 streams in 30 days 1 avg. viewers

On FACEIT since 2016 333 matches tracked 187 matches in 30 days
ELO ▲ 184
1,949
30-day peak: 2,163
Rank EU
#285,695
Estonia #2,254 in Estonia

How does erkzolen play?

Rating 0.99 K/R 0.72 ADR 80.6 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 333 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 27%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 0.99−0.02 · Ø 1.01 better than 41%
Pistol kills per match 2.6
Knife kills 16 in 333 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 41%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 55x 4K, 3 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 99%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 24%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +212
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 81.1
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.72. Just below the average (0.73).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −177 ELO
52 matches · 46% win rate
In match 4 of the day −121 ELO
42 matches · 43% win rate
Between 0:00 and 6:00 −189 ELO, win rate 43%
On Fridays −108 ELO, win rate 42%

erkzolen loses the most ELO on Anubis: −177 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 9 wins in a row · Nuke
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 47 · Nuke
  5. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
47% better than 36%
0.73 better than 47%
81.6 better than 55%
1.00 better than 42%
52% of 447 duels better than 55%
41% of 37 situations better than 58%
Dust 259
61% better than 86%
0.68 better than 24%
79.7 better than 48%
0.97 better than 33%
45% of 271 duels better than 20%
35% of 31 situations better than 43%
Ancient57
46% better than 31%
0.75 better than 60%
84.4 better than 71%
1.01 right on the average
53% of 320 duels better than 63%
33% of 42 situations better than 37%
Anubis52
46% better than 29%
0.69 better than 26%
76.3 better than 28%
0.96 better than 28%
51% of 261 duels better than 46%
64% of 25 situations better than 95%
Nuke27
44% better than 16%
0.75 right on the average
79.5 better than 40%
1.07 better than 57%
48% of 151 duels better than 29%
41% of 27 situations right on the average
Inferno24
50% better than 36%
0.79 better than 69%
87.2 better than 75%
1.10 better than 64%
57% of 154 duels better than 70%
48% of 21 situations better than 71%
Cache22
50% -
0.64 -
74.9 -
0.85-
49% of 124 duels -
14% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erkzolen plays

Across 333 matches erkzolen averages K/R 0.72, ADR 80.6 and a rating of 0.99. Biggest strength: Utility hit rate at 47%, better than 99% of level 9 players. Averages 15.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 61% win rate in 59 matches. In 122 of 333 matches the rating was 1.10 or higher (37%), in 133 it was below 0.90. In 308 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. erkzolen loses the most ELO on Anubis (−177 ELO, win rate 46%). Things go best on Dust 2 (+185 ELO, win rate 61%). Improved over the last three months: Win rate +3 pp, ELO +212. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 81.1. Last 30 days: 187 matches, win rate 51%, net ELO +185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.