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erkz

Finland
On FACEIT since 2019 338 matches tracked 58 matches in 30 days
ELO ▼ 180
3,293
30-day peak: 3,473
Rank EU ▼ 1,993 places
#3,190
Finland #69 in Finland
30 days · prev. #1,197 · best #1,197
Last updated:

How does erkz play?

Rating 1.01 (from 320 matches) K/R 0.70 ADR 79.3 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 338 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 52%−2 pp · Ø 54% better than 44%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.04−0.01 · Ø 1.05 better than 37%
Pistol kills per match 2.2
Knife kills 1 in 338 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 17%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 35x 4K, 2 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 46%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +228
= Stayed the same
K/R at 0.70, Rating at 1.02, ADR at 77.9, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months unchanged at 0.70. Clearly below the average (0.75).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −120 ELO
46 matches · 46% win rate
On Ancient −83 ELO
101 matches · 50% win rate
On Tuesdays −337 ELO, win rate 38%

erkz loses the most ELO in match 4 of the day: −120 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Longest win streak: 7 wins in a row · Overpass
  3. Recorded match no. 250 · Nuke
  4. Most kills in a match: 34 · Ancient

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient101
50% better than 32%
0.70 better than 23%
79.4 better than 34%
0.99 better than 27%
52% of 442 duels right on the average
42% of 60 situations better than 60%
Nuke69
65% better than 74%
0.72 better than 30%
83.1 better than 54%
1.05 better than 41%
55% of 324 duels better than 60%
44% of 57 situations better than 63%
Anubis58
53% better than 43%
0.71 better than 30%
79.2 better than 37%
1.06 right on the average
58% of 199 duels better than 78%
35% of 34 situations better than 42%
Cache43
47% better than 15%
0.68 better than 12%
78.6 better than 23%
0.95 better than 8%
54% of 177 duels right on the average
33% of 24 situations better than 37%
Mirage32
47% better than 19%
0.67 better than 13%
71.4 better than 7%
0.92 better than 9%
43% of 129 duels better than 7%
29% of 17 situations better than 21%
Inferno29
55% better than 29%
0.71 better than 20%
79.2 better than 22%
1.05 better than 28%
46% of 96 duels better than 9%
40% of 15 situations right on the average
Dust 24
0% -
0.65 -
75.4 -
0.93-
58% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erkz plays

Across 338 matches erkz averages K/R 0.70 and ADR 79.3; the rating across the 320 rated matches is 1.01. Biggest strength: Utility damage per round at 5.3, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Nuke with a 65% win rate in 69 matches. In 124 of 338 matches the rating was 1.10 or higher (37%), in 134 it was below 0.90. In 271 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: November 2026 at 1.07. erkz loses the most ELO in match 4 of the day (−120 ELO, win rate 46%). Things go best on Mirage (+106 ELO, win rate 47%). Improved over the last three months: Win rate +3 pp, ELO +228. Unchanged in recent months: K/R at 0.70, Rating at 1.02, ADR at 77.9, Headshots at 51%. Last 30 days: 58 matches, win rate 45%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.