erk_-

Brazil
On FACEIT since 2020 86 matches tracked 31 matches in 30 days
ELO
2,161
Rank SA ▲ 122 places
#4,030
Brazil #3,258 in Brazil
30 days · prev. #4,152 · best #3,904
Last updated:

How does erk_- play?

Rating 1.18 (from 36 matches) K/R 0.75 ADR 82.5 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 36 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 3%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.7
Knife kills 1 in 86 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 5x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.16, ADR +14.5, Win rate +37 pp, ELO +120
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.84 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
33 matches · 42% win rate

erk_- loses the most ELO from match 5 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 66%
0.74 right on the average
82.4 better than 60%
1.24-
63% of 48 duels better than 96%
75% of 4 situations better than 99%
Dust 216
38% better than 11%
0.72 better than 40%
81.7 better than 54%
1.05-
43% of 44 duels better than 11%
20% of 5 situations better than 10%
Ancient14
36% -
0.70 -
76.3 -
1.01-
51% of 41 duels -
50% of 4 situations -
Anubis9
100% -
0.87 -
94.4 -
1.33-
62% of 37 duels -
0% of 1 situations -
Cache9
44% -
0.78 -
81.5 -
1.24-
67% of 15 duels -
50% of 2 situations -
Inferno4
75% -
0.71 -
84.7 -
1.47-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erk_- plays

Across 86 matches erk_- averages K/R 0.75 and ADR 82.5; the rating across the 36 rated matches is 1.18. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 20 of 36 matches the rating was 1.10 or higher (56%), in 8 it was below 0.90. In 36 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.27. erk_- loses the most ELO from match 5 of the day (±0 ELO, win rate 42%). Improved over the last three months: K/R +0.16, ADR +14.5, Win rate +37 pp, ELO +120. Got weaker: Headshots −3 pp. Last 30 days: 31 matches, win rate 74%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.