erdzin

Albania
On FACEIT since 2019 260 matches tracked 179 matches in 30 days
ELO ▼ 162
3,063
30-day peak: 3,289
Rank EU ▼ 3,291 places
#6,848
Albania #50 in Albania
30 days · prev. #3,557 · best #2,552
Last updated:

How does erdzin play?

Rating 1.04 (from 231 matches) K/R 0.75 ADR 79.9 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.04−0.01 · Ø 1.05 better than 36%
Pistol kills per match 2.5 from the last 231
Zeus kills1 in 231 matches
Knife kills 9 in 231 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 37%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 3 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +7.0, First kills +1 pp
= Stayed the same
Win rate at 53%, Clutch 1v1 at 36%
▼ Got worse
Headshots −3 pp, ELO −131

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −101 ELO
31 matches · 35% win rate
On Ancient −63 ELO
42 matches · 48% win rate
On Tuesdays −24 ELO, win rate 44%

erdzin loses the most ELO in match 2 of the day: −101 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
56% better than 56%
0.75 better than 45%
79.9 better than 38%
1.03 better than 38%
50% of 319 duels better than 34%
39% of 46 situations right on the average
Ancient42
48% better than 27%
0.81 better than 74%
84.7 better than 63%
1.10 better than 64%
55% of 181 duels better than 65%
46% of 24 situations better than 71%
Anubis40
60% better than 66%
0.75 right on the average
81.8 better than 51%
1.05 better than 46%
52% of 164 duels right on the average
25% of 20 situations better than 19%
Dust 229
48% better than 25%
0.76 right on the average
81.5 better than 48%
1.04 better than 39%
49% of 106 duels better than 30%
19% of 16 situations better than 7%
Inferno23
48% better than 13%
0.67 better than 9%
74.6 better than 7%
0.94 better than 7%
46% of 95 duels better than 8%
33% of 9 situations better than 31%
Cache8
50% -
0.70 -
73.4 -
0.96-
35% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erdzin plays

Across 260 matches erdzin averages K/R 0.75 and ADR 79.9; the rating across the 231 rated matches is 1.04. Most room to improve: Utility damage per round at 2.7, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 87 of 231 matches the rating was 1.10 or higher (38%), in 85 it was below 0.90. In 260 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: November 2026 at 1.07. erdzin loses the most ELO in match 2 of the day (−101 ELO, win rate 35%). Things go best on Anubis (+68 ELO, win rate 60%). Match no. 4 of the day goes best: 70% win rate, +41 ELO. Improved over the last three months: K/R +0.04, ADR +7.0, First kills +1 pp. Got weaker: Headshots −3 pp, ELO −131. Unchanged in recent months: Win rate at 53%, Clutch 1v1 at 36%. Last 30 days: 179 matches, win rate 49%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.