er9koo

Hungary
On FACEIT since 2015 287 matches tracked 66 matches in 30 days
ELO ▼ 46
3,081
30-day peak: 3,151
Rank EU ▼ 112 places
#5,726
Hungary #33 in Hungary
30 days · prev. #5,614 · best #4,783
Last updated:

How does er9koo play?

Rating 1.03 K/R 0.73 ADR 82.8 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 287 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 80%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just below the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.05−0.02 · Ø 1.07 better than 37%
Pistol kills per match 3.1
Knife kills 7 in 287 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 40%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 48%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 30x 4K, 2 aces in 216 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 99%
Utility damage per round 6.8+3.0 · Ø 3.8 better than 97%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +8 pp
= Stayed the same
K/R at 0.73, ADR at 82.8, ELO at 3,032
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −209 ELO
23 matches · 39% win rate
In match 1 of the day −77 ELO
78 matches · 47% win rate
On Thursdays −274 ELO, win rate 42%

er9koo loses the most ELO on Anubis: −209 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 45 · Inferno
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
56% better than 55%
0.75 better than 44%
82.5 right on the average
1.06 better than 47%
50% of 396 duels better than 34%
44% of 87 situations better than 67%
Cache47
55% better than 37%
0.70 better than 12%
83.8 better than 41%
0.98 better than 9%
49% of 203 duels better than 22%
30% of 20 situations better than 29%
Inferno46
57% better than 34%
0.73 better than 27%
84.1 better than 48%
1.06 better than 29%
51% of 180 duels better than 23%
32% of 31 situations better than 29%
Ancient43
51% better than 35%
0.71 better than 26%
80.0 better than 38%
1.01 better than 32%
53% of 163 duels right on the average
61% of 23 situations better than 93%
Anubis23
39% better than 7%
0.68 better than 16%
78.9 better than 34%
0.91 better than 8%
48% of 87 duels better than 24%
31% of 16 situations better than 31%
Dust 214
57% -
0.79 -
89.4 -
1.14-
56% of 50 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How er9koo plays

Across 287 matches er9koo averages K/R 0.73, ADR 82.8 and a rating of 1.03. Biggest strength: Utility hit rate at 45%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Inferno with a 57% win rate in 46 matches. In 119 of 287 matches the rating was 1.10 or higher (41%), in 98 it was below 0.90. In 216 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. er9koo loses the most ELO on Anubis (−209 ELO, win rate 39%). Things go best on Mirage (+114 ELO, win rate 56%). Match no. 2 of the day goes best: 59% win rate, +119 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +8 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.8, ELO at 3,032. Last 30 days: 66 matches, win rate 56%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.