epulk

Estonia
On FACEIT since 2014 131 matches tracked 53 matches in 30 days
Last updated:
Next update possible in 1h 51m

How does epulk play?

Rating 1.08 (from 97 matches) K/R 0.78 ADR 85.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 4%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.11+0.07 · Ø 1.04 better than 68%
Pistol kills per match 2.9
Knife kills 7 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 68%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 12x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.17, ADR +4.8, Win rate +10 pp
= Stayed the same
ELO at 2,713
▼ Got worse
Headshots −7 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −134 ELO
49 matches · 45% win rate
Between 18:00 and 24:00 −18 ELO, win rate 46%
On Mondays −55 ELO, win rate 46%

epulk loses the most ELO in match 1 of the day: −134 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Highest rating in a match: 2.36 · Mirage
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 57%
0.77 better than 61%
84.9 better than 67%
1.12 better than 73%
56% of 183 duels better than 75%
33% of 24 situations better than 33%
Dust 227
63% better than 85%
0.80 better than 73%
91.4 better than 88%
1.14 better than 77%
53% of 94 duels better than 57%
13% of 8 situations better than 3%
Ancient18
39% better than 11%
0.72 better than 33%
77.5 better than 26%
0.99-
48% of 66 duels better than 27%
60% of 5 situations better than 92%
Nuke17
41% better than 14%
0.72 better than 35%
78.3 better than 35%
0.99-
48% of 75 duels better than 28%
0% of 5 situations better than 1%
Anubis8
38% -
0.87 -
91.1 -
1.16-
56% of 54 duels -
13% of 8 situations -
Cache4
25% -
0.70 -
76.8 -
1.03-
26% of 19 duels -
100% of 1 situations -
Overpass4
100% -
1.10 -
108.1 -
-
-
-
Inferno3
33% -
0.76 -
86.3 -
0.80-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How epulk plays

Across 131 matches epulk averages K/R 0.78 and ADR 85.6; the rating across the 97 rated matches is 1.08. Biggest strength: 3K rounds at 5.9%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 39% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 49 of 97 matches the rating was 1.10 or higher (51%), in 33 it was below 0.90. In 55 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. epulk loses the most ELO in match 1 of the day (−134 ELO, win rate 45%). Things go best on Mirage (+36 ELO, win rate 54%). Improved over the last three months: K/R +0.07, Rating +0.17, ADR +4.8, Win rate +10 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: ELO at 2,713. Last 30 days: 53 matches, win rate 58%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.