epu82

Finland
On FACEIT since 2021 241 matches tracked
Last updated:

How does epu82 play?

Rating 0.96 K/R 0.70 ADR 76.4 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 89%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.95−0.06 · Ø 1.01 better than 25%
Pistol kills per match 2.9
Knife kills 1 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 35x 4K, 4 aces in 220 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Headshots at 56%
▼ Got worse
Rating −0.08, ADR −4.1, Win rate −8 pp, ELO −200

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −95 ELO
43 matches · 47% win rate
On Ancient −87 ELO
48 matches · 50% win rate
On Wednesdays +3 ELO, win rate 45%

epu82 loses the most ELO in match 1 of the day: −95 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Longest win streak: 10 wins in a row · Cache
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
57% better than 74%
0.69 better than 29%
77.4 better than 36%
0.96 better than 30%
53% of 373 duels better than 64%
47% of 49 situations better than 76%
Ancient48
50% right on the average
0.71 better than 37%
77.0 better than 29%
0.95 better than 27%
53% of 266 duels better than 62%
50% of 20 situations better than 79%
Nuke35
63% better than 74%
0.76 better than 54%
81.1 better than 43%
1.03 better than 46%
56% of 169 duels better than 75%
41% of 27 situations better than 57%
Cache30
53% -
0.72 -
75.7 -
1.00-
53% of 99 duels -
29% of 24 situations -
Dust 224
33% better than 6%
0.62 better than 5%
67.1 better than 2%
0.87 better than 6%
42% of 86 duels better than 9%
41% of 17 situations better than 60%
Anubis16
31% better than 6%
0.66 better than 15%
73.2 better than 14%
0.88 better than 10%
38% of 76 duels better than 3%
33% of 9 situations better than 42%

Compared with players on the same level who have at least 15 matches on the map.

How epu82 plays

Across 241 matches epu82 averages K/R 0.70, ADR 76.4 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 15.5 kills per match with 56% headshots. The strongest map is Nuke with a 63% win rate in 35 matches. In 71 of 241 matches the rating was 1.10 or higher (29%), in 103 it was below 0.90. In 220 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 0.99. epu82 loses the most ELO in match 1 of the day (−95 ELO, win rate 47%). Things go best on Mirage (+116 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, +94 ELO. Got weaker: Rating −0.08, ADR −4.1, Win rate −8 pp, ELO −200. Unchanged in recent months: K/R at 0.68, Headshots at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.