eo_lin

South Korea
On FACEIT since 2019 113 matches tracked 58 matches in 30 days
ELO ▲ 251
2,381
30-day peak: 2,407
Rank EU
#82,611
South Korea #1,274 in South Korea
Last updated:

How does eo_lin play?

Rating 1.08 K/R 0.77 ADR 83.5 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.3
Knife kills 1 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 16x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +202
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.7
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
48 matches · 48% win rate
In match 2 of the day +64 ELO
31 matches · 48% win rate
Between 18:00 and 24:00 +47 ELO, win rate 41%
On Saturdays ±0 ELO, win rate 45%

eo_lin loses the most ELO in match 1 of the day: +23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Inferno
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
41% better than 12%
0.78 better than 68%
84.1 better than 66%
1.06 better than 59%
53% of 217 duels better than 60%
35% of 17 situations better than 39%
Ancient28
64% better than 86%
0.78 better than 66%
85.8 better than 71%
1.11 better than 74%
62% of 108 duels better than 94%
47% of 15 situations better than 75%
Dust 218
44% better than 21%
0.71 better than 34%
78.9 better than 39%
0.97 better than 25%
46% of 72 duels better than 22%
33% of 9 situations better than 36%
Anubis15
67% better than 89%
0.85 better than 92%
87.1 better than 81%
1.24 better than 95%
56% of 64 duels better than 74%
40% of 5 situations better than 57%
Nuke9
56% -
0.73 -
79.6 -
0.98-
75% of 24 duels -
44% of 9 situations -
Inferno4
75% -
0.73 -
81.9 -
1.04-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eo_lin plays

Across 113 matches eo_lin averages K/R 0.77, ADR 83.5 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 47 of 113 matches the rating was 1.10 or higher (42%), in 38 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. eo_lin loses the most ELO in match 1 of the day (+23 ELO, win rate 48%). Things go best on Mirage (+71 ELO, win rate 41%). Improved over the last three months: Win rate +5 pp, ELO +202. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.7. Last 30 days: 58 matches, win rate 55%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.