entryyyyyyy1

Mongolia
On FACEIT since 2022 74 matches tracked 53 matches in 30 days
ELO ▲ 201
2,268
30-day peak: 2,309
Rank SEA ▲ 222 places
#2,655
Mongolia #679 in Mongolia
30 days · prev. #2,877 · best #2,233
Last updated:

How does entryyyyyyy1 play?

Rating 1.17 K/R 0.83 ADR 87.2 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 74 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 56%+6 pp · Ø 50% better than 82%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.18+0.14 · Ø 1.04 better than 86%
Pistol kills per match 3.3
Knife kills 7 in 74 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 89%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 83%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 14x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 50%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +405
= Stayed the same
Win rate at 66%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −8.9

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.81 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +27 ELO, win rate 59%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Reached level 10 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno
  4. Highest rating in a match: 2.93 · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 88%
0.81 better than 78%
86.7 better than 76%
1.14 better than 80%
50% of 127 duels better than 42%
47% of 17 situations better than 75%
Ancient17
65% better than 87%
0.80 better than 74%
85.1 better than 67%
1.14 better than 80%
45% of 77 duels better than 15%
59% of 17 situations better than 91%
Dust 213
69% -
0.82 -
86.8 -
1.16-
43% of 60 duels -
30% of 10 situations -
Nuke7
86% -
0.91 -
93.1 -
1.34-
71% of 28 duels -
60% of 5 situations -
Inferno6
50% -
0.97 -
97.2 -
1.40-
57% of 28 duels -
100% of 5 situations -
Anubis3
67% -
0.86 -
87.4 -
1.17-
62% of 13 duels -
0% of 1 situations -
Cache3
67% -
0.65 -
72.5 -
0.91-
60% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How entryyyyyyy1 plays

Across 74 matches entryyyyyyy1 averages K/R 0.83, ADR 87.2 and a rating of 1.17. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 19.7 kills per match with 56% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 43 of 74 matches the rating was 1.10 or higher (58%), in 16 it was below 0.90. In 53 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.30. Things go best on Mirage (+32 ELO, win rate 64%). Improved over the last three months: Headshots +2 pp, ELO +405. Got weaker: K/R −0.07, Rating −0.12, ADR −8.9. Unchanged in recent months: Win rate at 66%. Last 30 days: 53 matches, win rate 66%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.