entry_player

Bhutan
On FACEIT since 2017 103 matches tracked 33 matches in 30 days
Last updated:

How does entry_player play?

Rating 0.92 K/R 0.63 ADR 70.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 27% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 103 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 6%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 5x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 94%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 45%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +5.4, Win rate +3 pp
= Stayed the same
Rating at 0.92
▼ Got worse
Headshots −5 pp, ELO −181

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: November 2026 with 0.65. Last 3 months: 0.64 (at the start 0.59). Clearly below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
28 matches · 46% win rate
On Cache −26 ELO
22 matches · 27% win rate
On Thursdays −11 ELO, win rate 40%

entry_player loses the most ELO on Ancient: −31 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 1.72 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno
  4. Most kills in a match: 35 · Cache

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
46% better than 30%
0.61 better than 3%
66.8 better than 2%
0.90 better than 12%
43% of 89 duels better than 10%
38% of 16 situations right on the average
Inferno24
54% better than 51%
0.62 better than 6%
71.4 better than 10%
0.90 better than 10%
45% of 97 duels better than 13%
17% of 6 situations better than 8%
Cache22
27% -
0.68 -
74.9 -
0.94-
45% of 75 duels -
43% of 23 situations -
Anubis21
67% better than 91%
0.62 better than 4%
70.7 better than 7%
0.93 better than 17%
46% of 61 duels better than 23%
54% of 13 situations better than 84%
Nuke5
40% -
0.69 -
79.2 -
1.01-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How entry_player plays

Across 103 matches entry_player averages K/R 0.63, ADR 70.9 and a rating of 0.92. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.9, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 23 of 103 matches the rating was 1.10 or higher (22%), in 53 it was below 0.90. In 93 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. entry_player loses the most ELO on Ancient (−31 ELO, win rate 46%). Things go best on Anubis (+10 ELO, win rate 67%). Improved over the last three months: K/R +0.05, ADR +5.4, Win rate +3 pp. Got weaker: Headshots −5 pp, ELO −181. Unchanged in recent months: Rating at 0.92. Last 30 days: 33 matches, win rate 42%, net ELO −160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.