entry

Finland
On FACEIT since 2014 383 matches tracked 123 matches in 30 days
ELO ▲ 149
2,586
30-day peak: 2,662
Rank EU
#41,412
Finland #1,100 in Finland
Last updated:

How does entry play?

Rating 1.23 K/R 0.87 ADR 91.1 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 383 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (340 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 3.7
Knife kills 6 in 383 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 84%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 106x 4K, 23 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 36%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +246
= Stayed the same
K/R at 0.87, Rating at 1.23, ADR at 90.0, Win rate at 51%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
57 matches · 63% win rate
On Nuke −13 ELO
36 matches · 58% win rate
On Fridays −31 ELO, win rate 44%

entry loses the most ELO on Anubis: −52 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 65 · Anubis
  3. Highest rating in a match: 3.09 · Dust 2
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
38% better than 6%
0.85 better than 87%
88.2 better than 80%
1.19 better than 88%
58% of 519 duels better than 84%
37% of 62 situations better than 45%
Dust 271
48% better than 34%
0.86 better than 89%
90.1 better than 85%
1.25 better than 93%
60% of 357 duels better than 88%
39% of 36 situations better than 53%
Ancient59
53% right on the average
0.87 better than 91%
90.9 better than 86%
1.22 better than 91%
61% of 276 duels better than 92%
52% of 48 situations better than 83%
Anubis57
63% better than 80%
0.90 better than 96%
93.9 better than 94%
1.27 better than 95%
59% of 288 duels better than 84%
37% of 30 situations better than 47%
Cache42
55% -
0.85 -
91.8 -
1.18-
57% of 250 duels -
42% of 12 situations -
Nuke36
58% better than 58%
0.84 better than 85%
85.8 better than 69%
1.17 better than 83%
57% of 160 duels better than 73%
38% of 21 situations better than 49%
Inferno14
57% -
0.97 -
98.2 -
1.33-
62% of 63 duels -
67% of 6 situations -
Vertigo8
50% -
1.14 -
122.5 -
1.62-
65% of 48 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How entry plays

Across 383 matches entry averages K/R 0.87, ADR 91.1 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 57 matches. In 214 of 383 matches the rating was 1.10 or higher (56%), in 97 it was below 0.90. In 340 matches with detailed stats: 106 4Ks and 23 aces. Best month by rating: October 2026 at 1.28. entry loses the most ELO on Anubis (−52 ELO, win rate 63%). Things go best on Dust 2 (+72 ELO, win rate 48%). Improved over the last three months: ELO +246. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.23, ADR at 90.0, Win rate at 51%. Last 30 days: 123 matches, win rate 57%, net ELO +219.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.