enteRrrRRRr

Hungary
On FACEIT since 2014 187 matches tracked 36 matches in 30 days
ELO ▲ 4
2,096
30-day peak: 2,114
Rank EU
#195,615
Hungary #984 in Hungary
Last updated:

How does enteRrrRRRr play?

Rating 1.05 K/R 0.74 ADR 81.4 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 187 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.9
Knife kills 1 in 187 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +195
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 81.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −183 ELO
70 matches · 37% win rate
On Dust 2 −77 ELO
52 matches · 52% win rate
On Mondays −4 ELO, win rate 37%

enteRrrRRRr loses the most ELO in match 1 of the day: −183 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Inferno
  2. Reached level 10 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Recorded match no. 100 · Dust 2
  5. Most kills in a match: 61 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 70%
0.73 better than 45%
81.5 better than 54%
1.05 better than 58%
53% of 224 duels better than 61%
30% of 44 situations better than 27%
Dust 252
52% better than 54%
0.73 better than 45%
80.6 better than 49%
1.03 right on the average
58% of 210 duels better than 85%
13% of 32 situations better than 4%
Inferno31
39% better than 9%
0.77 better than 64%
83.2 better than 60%
1.08 better than 61%
57% of 118 duels better than 77%
26% of 19 situations better than 17%
Ancient20
30% better than 4%
0.78 better than 70%
82.5 better than 60%
1.09 better than 72%
50% of 60 duels better than 45%
43% of 21 situations better than 66%
Nuke11
27% -
0.76 -
81.9 -
1.01-
53% of 32 duels -
30% of 10 situations -
Anubis8
63% -
0.68 -
78.7 -
0.97-
60% of 20 duels -
0% of 2 situations -
Cache7
29% -
0.69 -
77.6 -
0.97-
77% of 13 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How enteRrrRRRr plays

Across 187 matches enteRrrRRRr averages K/R 0.74, ADR 81.4 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 58 matches. In 69 of 187 matches the rating was 1.10 or higher (37%), in 72 it was below 0.90. In 108 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. enteRrrRRRr loses the most ELO in match 1 of the day (−183 ELO, win rate 37%). Things go best on Mirage (+28 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +195. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 81.9. Last 30 days: 36 matches, win rate 44%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.