ent1_

Uzbekistan
On FACEIT since 2016 217 matches tracked 146 matches in 30 days
ELO ▲ 247
2,388
30-day peak: 2,406
Rank EU
#81,223
Uzbekistan #368 in Uzbekistan
Last updated:

How does ent1_ play?

Rating 1.03 K/R 0.73 ADR 75.8 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 217 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 9%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9
Zeus kills4 in 217 matches
Knife kills 9 in 217 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 50%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 32x 4K, 3 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ent1_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 199 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: September 2026 with 0.74.

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
31 matches · 42% win rate
On Nuke −4 ELO
32 matches · 50% win rate
Between 18:00 and 24:00 −6 ELO, win rate 43%
On Tuesdays +23 ELO, win rate 36%

ent1_ loses the most ELO in match 3 of the day: −30 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 52 · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
57% better than 69%
0.79 better than 71%
81.5 better than 51%
1.13 better than 76%
56% of 349 duels better than 75%
39% of 77 situations better than 52%
Ancient50
42% better than 17%
0.70 better than 25%
72.3 better than 9%
0.97 better than 24%
54% of 163 duels better than 63%
28% of 46 situations better than 25%
Nuke32
50% better than 33%
0.73 better than 39%
74.8 better than 20%
1.02 better than 41%
50% of 119 duels better than 35%
32% of 31 situations better than 33%
Inferno16
56% right on the average
0.69 better than 22%
72.9 better than 8%
0.99 better than 27%
39% of 51 duels better than 2%
33% of 6 situations better than 37%
Mirage14
36% -
0.61 -
67.7 -
0.87-
36% of 42 duels -
50% of 10 situations -
Anubis9
44% -
0.54 -
58.6 -
0.80-
32% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ent1_ plays

Across 217 matches ent1_ averages K/R 0.73, ADR 75.8 and a rating of 1.03. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 57% win rate in 94 matches. In 81 of 217 matches the rating was 1.10 or higher (37%), in 68 it was below 0.90. In 199 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: November 2026 at 1.06. ent1_ loses the most ELO in match 3 of the day (−30 ELO, win rate 42%). Things go best on Dust 2 (+129 ELO, win rate 57%). Last 30 days: 146 matches, win rate 52%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.