enrolas

Argentina
On FACEIT since 2025 276 matches tracked 66 matches in 30 days
ELO ▲ 62
2,240
30-day peak: 2,321
Rank SA ▲ 2,603 places
#3,050
Argentina #604 in Argentina
30 days · prev. #5,653 · best #2,087
Last updated:

How does enrolas play?

Rating 1.10 (from 226 matches) K/R 0.77 ADR 79.8 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.7
Knife kills 2 in 276 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 44x 4K, 3 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +199
= Stayed the same
K/R at 0.77, ADR at 80.4, Headshots at 52%
▼ Got worse
Rating −0.17, Win rate −3 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.83. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
45 matches · 51% win rate
In match 1 of the day −66 ELO
72 matches · 46% win rate
On Mondays −143 ELO, win rate 31%

enrolas loses the most ELO on Dust 2: −74 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 49 · Dust 2
  4. Highest rating in a match: 2.62 · Dust 2
  5. Reached level 10 · Nuke

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
57% better than 71%
0.79 better than 73%
81.3 better than 54%
1.15 better than 82%
61% of 413 duels better than 93%
46% of 67 situations better than 73%
Dust 245
51% better than 49%
0.72 better than 39%
78.8 better than 40%
1.01 better than 41%
55% of 209 duels better than 72%
32% of 28 situations better than 32%
Nuke44
43% better than 14%
0.77 better than 56%
77.7 better than 32%
1.08 better than 58%
52% of 104 duels better than 45%
64% of 28 situations better than 92%
Ancient23
61% better than 82%
0.74 right on the average
76.4 better than 25%
1.05 better than 59%
64% of 67 duels better than 97%
18% of 11 situations better than 8%
Inferno20
40% better than 11%
0.78 better than 68%
81.2 better than 48%
1.14 better than 77%
57% of 75 duels better than 72%
31% of 16 situations better than 31%
Anubis17
29% better than 2%
0.77 better than 63%
79.9 better than 45%
1.06 better than 58%
47% of 87 duels better than 25%
44% of 9 situations better than 70%

Compared with players on the same level who have at least 15 matches on the map.

How enrolas plays

Across 276 matches enrolas averages K/R 0.77 and ADR 79.8; the rating across the 226 rated matches is 1.10. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 102 of 226 matches the rating was 1.10 or higher (45%), in 60 it was below 0.90. In 206 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: April 2026 at 1.26. enrolas loses the most ELO on Dust 2 (−74 ELO, win rate 51%). Things go best on Ancient (+75 ELO, win rate 61%). Match no. 3 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: ELO +199. Got weaker: Rating −0.17, Win rate −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 80.4, Headshots at 52%. Last 30 days: 66 matches, win rate 50%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.