eniii1111

Kosovo
126 matches tracked 25 matches in 30 days
Last updated:

How does eniii1111 play?

Rating 0.99 K/R 0.71 ADR 80.3 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 30% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.98−0.03 · Ø 1.01 better than 38%
Pistol kills per match 2.8
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 21%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 18x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 71%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +10 pp, ELO +165
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 79.4, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −103 ELO
35 matches · 40% win rate
On Saturdays +52 ELO, win rate 38%

eniii1111 loses the most ELO in match 1 of the day: −103 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Highest rating in a match: 2.75 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 53%
0.69 better than 26%
80.3 better than 50%
0.95 better than 24%
45% of 152 duels better than 19%
29% of 24 situations better than 25%
Ancient28
71% better than 96%
0.82 better than 88%
87.2 better than 83%
1.17 better than 92%
54% of 87 duels better than 68%
40% of 15 situations better than 59%
Anubis17
41% better than 20%
0.78 better than 73%
85.7 better than 75%
1.06 better than 66%
45% of 66 duels better than 18%
57% of 14 situations better than 90%
Inferno16
38% better than 12%
0.67 better than 23%
78.5 better than 43%
0.94 better than 23%
53% of 57 duels better than 54%
13% of 8 situations better than 6%
Mirage15
53% better than 60%
0.59 better than 2%
70.7 better than 9%
0.85 better than 5%
48% of 48 duels better than 34%
57% of 7 situations better than 92%
Cache5
20% -
0.60 -
66.9 -
0.73-
33% of 18 duels -
25% of 4 situations -
Nuke5
0% -
0.64 -
70.3 -
0.79-
21% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eniii1111 plays

Across 126 matches eniii1111 averages K/R 0.71, ADR 80.3 and a rating of 0.99. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Ancient with a 71% win rate in 28 matches. In 34 of 126 matches the rating was 1.10 or higher (27%), in 64 it was below 0.90. In 91 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: November 2026 at 1.16. eniii1111 loses the most ELO in match 1 of the day (−103 ELO, win rate 40%). Things go best on Ancient (+166 ELO, win rate 71%). Match no. 3 of the day goes best: 56% win rate, +112 ELO. Improved over the last three months: Win rate +10 pp, ELO +165. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 79.4, Headshots at 50%. Last 30 days: 25 matches, win rate 64%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.