engelgod

Israel
On FACEIT since 2014 252 matches tracked 99 matches in 30 days
Last updated:

How does engelgod play?

Rating 1.06 K/R 0.74 ADR 78.4 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 252 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.5
Knife kills 1 in 252 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 30%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 42x 4K, 5 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 42%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether engelgod is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 252 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOctNov

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −15 ELO
42 matches · 43% win rate
Between 6:00 and 12:00 +103 ELO, win rate 49%
On Thursdays +44 ELO, win rate 43%

engelgod loses the most ELO in match 1 of the day: −15 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Reached level 10 · Mirage
  3. Longest win streak: 6 wins in a row · Cache
  4. Most kills in a match: 38 · Ancient
  5. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
54% better than 57%
0.75 right on the average
79.7 better than 41%
1.08 better than 63%
48% of 276 duels better than 30%
33% of 43 situations better than 34%
Dust 252
54% better than 59%
0.71 better than 35%
75.1 better than 20%
1.02 better than 43%
44% of 177 duels better than 13%
50% of 28 situations better than 81%
Ancient49
45% better than 26%
0.73 better than 39%
77.6 better than 28%
1.02 better than 43%
48% of 193 duels better than 26%
41% of 22 situations better than 60%
Nuke28
64% better than 76%
0.79 better than 63%
84.6 better than 60%
1.11 better than 71%
57% of 124 duels better than 77%
31% of 13 situations better than 29%
Anubis25
52% better than 46%
0.74 right on the average
75.7 better than 21%
1.06 better than 58%
45% of 85 duels better than 16%
50% of 18 situations better than 80%
Cache19
63% -
0.73 -
79.1 -
1.04-
41% of 68 duels -
23% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How engelgod plays

Across 252 matches engelgod averages K/R 0.74, ADR 78.4 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 106 of 252 matches the rating was 1.10 or higher (42%), in 82 it was below 0.90. In 252 matches with detailed stats: 42 4Ks and 5 aces. engelgod loses the most ELO in match 1 of the day (−15 ELO, win rate 43%). Things go best on Mirage (+194 ELO, win rate 54%). Match no. 4 of the day goes best: 61% win rate, +163 ELO. Last 30 days: 99 matches, win rate 48%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.