eng

Tuvalu
On FACEIT since 2017 160 matches tracked 22 matches in 30 days
Last updated:

How does eng play?

Rating 1.17 (from 139 matches) K/R 0.84 ADR 85.1 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 139 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.20+0.18 · Ø 1.02 better than 95%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 93%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 21x 4K, 1 ace in 90 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 77%
Enemies flashed per round 0.72+0.44 · Ø 0.28 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 83.8
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −16 pp, ELO −178

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −28 ELO
42 matches · 50% win rate
On Mirage −23 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 −23 ELO, win rate 29%
On Saturdays −23 ELO, win rate 46%

eng loses the most ELO on Inferno: −28 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.85 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno42
50% better than 39%
0.87 better than 93%
86.7 better than 75%
1.26 better than 95%
62% of 128 duels better than 91%
48% of 25 situations better than 72%
Ancient34
41% better than 19%
0.80 better than 80%
82.2 better than 57%
1.09 better than 77%
54% of 83 duels better than 68%
43% of 14 situations better than 64%
Dust 229
62% better than 86%
0.87 better than 94%
88.4 better than 86%
1.22 better than 94%
65% of 92 duels better than 98%
29% of 24 situations better than 23%
Mirage20
45% better than 29%
0.76 better than 63%
79.5 better than 47%
1.03 better than 55%
62% of 52 duels better than 97%
40% of 5 situations better than 57%
Nuke17
71% better than 94%
0.87 better than 88%
85.4 better than 67%
1.21 better than 87%
69% of 68 duels better than 99%
36% of 14 situations better than 45%
Cache8
38% -
0.67 -
75.7 -
0.86-
24% of 17 duels -
25% of 8 situations -
Overpass6
50% -
0.88 -
92.9 -
1.27-
62% of 29 duels -
100% of 4 situations -
Anubis4
75% -
0.99 -
94.2 -
1.26-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How eng plays

Across 160 matches eng averages K/R 0.84 and ADR 85.1; the rating across the 139 rated matches is 1.17. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Averages 18.2 kills per match with 55% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 79 of 139 matches the rating was 1.10 or higher (57%), in 30 it was below 0.90. In 90 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. eng loses the most ELO on Inferno (−28 ELO, win rate 50%). Things go best on Ancient (+27 ELO, win rate 41%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.05, Rating −0.08, Win rate −16 pp, ELO −178. Unchanged in recent months: ADR at 83.8. Last 30 days: 22 matches, win rate 36%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.