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enerre

Estonia
On FACEIT since 2016 389 matches tracked 101 matches in 30 days
ELO ▲ 350
3,646
30-day peak: 3,646
Rank EU ▼ 42 places
#855
Estonia #12 in Estonia
30 days · prev. #813 · best #799
Last updated:

How does enerre play?

Rating 1.22 K/R 0.86 ADR 86.6 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 389 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (53%).

Rounds with first kill 14%+2 pp · Ø 12% better than 80%
Opening duels won 59%+6 pp · Ø 53% better than 83%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 19%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 59%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so clearly above the average (1.10).

Headshot rate 48%−6 pp · Ø 54% better than 22%
AWP share of kills 39%+26 pp · Ø 13% better than 94%
K/D 1.26+0.16 · Ø 1.10 better than 80%
Pistol kills per match 3.1
Knife kills 4 in 389 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.4%).

2K rounds 15.3%+1.1 pp · Ø 14.2% better than 69%
3K rounds 5.5%+1.1 pp · Ø 4.4% better than 78%
MVPs per match 2.9+0.4 · Ø 2.5 better than 77%
4Ks and aces 90x 4K, 15 aces in 331 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 4%
Enemies flashed per round 0.26−0.08 · Ø 0.34 better than 23%
Deaths per round 68%−3 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +361
= Stayed the same
K/R at 0.85, ADR at 85.3, Headshots at 47%, Win rate at 55%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.85 (at the start 0.88). Clearly above the average (0.77).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −203 ELO
90 matches · 52% win rate
In match 4 of the day −137 ELO
52 matches · 44% win rate
On Sundays +52 ELO, win rate 47%

enerre loses the most ELO on Dust 2: −203 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.52 · Mirage
  3. Recorded match no. 250 · Nuke
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
58% better than 54%
0.86 better than 76%
87.9 better than 59%
1.21 better than 76%
60% of 612 duels better than 81%
41% of 58 situations better than 56%
Dust 290
52% better than 29%
0.87 better than 79%
88.4 better than 63%
1.24 better than 80%
59% of 531 duels better than 73%
31% of 65 situations better than 26%
Ancient77
51% better than 25%
0.84 better than 72%
84.0 better than 45%
1.19 better than 73%
56% of 386 duels better than 61%
33% of 42 situations better than 34%
Nuke60
60% right on the average
0.87 better than 77%
85.9 better than 51%
1.25 better than 81%
61% of 277 duels better than 83%
36% of 39 situations better than 43%
Anubis22
45% better than 15%
0.88 better than 86%
89.7 better than 75%
1.23 better than 80%
58% of 107 duels better than 73%
9% of 11 situations better than 2%
Inferno12
42% -
0.80 -
77.8 -
1.19-
53% of 51 duels -
33% of 3 situations -
Cache4
50% -
0.79 -
78.8 -
1.12-
50% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How enerre plays

Across 389 matches enerre averages K/R 0.86, ADR 86.6 and a rating of 1.22. Biggest strength: Opening duels won at 59%, better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 3,500+ ELO players. Averages 18.7 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 60 matches. In 246 of 389 matches the rating was 1.10 or higher (63%), in 75 it was below 0.90. In 331 matches with detailed stats: 90 4Ks and 15 aces. Best month by rating: August 2026 at 1.27. enerre loses the most ELO on Dust 2 (−203 ELO, win rate 52%). Things go best on Mirage (+378 ELO, win rate 58%). From match no. 5 of the day on, things go best: 59% win rate, +20 ELO. Improved over the last three months: ELO +361. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.85, ADR at 85.3, Headshots at 47%, Win rate at 55%. Last 30 days: 101 matches, win rate 52%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.