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endru666

Serbia
On FACEIT since 2016 440 matches tracked 36 matches in 30 days
ELO ▼ 254
3,206
30-day peak: 3,514
Rank EU ▼ 3,127 places
#4,356
Serbia #88 in Serbia
30 days · prev. #1,229 · best #1,103
Last updated:

How does endru666 play?

Rating 1.03 (from 332 matches) K/R 0.61 ADR 68.3 from 440 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 375 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 2.9 from the last 375
Knife kills 18 in 375 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 32%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 51x 4K, 9 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+7 pp · Ø 33% better than 90%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 23%
Deaths per round 61%−10 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.27, ADR +30.8, Headshots +23 pp, ELO +143
= Stayed the same
Rating at 1.02, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.75 (at the start 0.48). Right on the average (0.75).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −352 ELO
62 matches · 45% win rate
On Anubis −144 ELO
66 matches · 48% win rate
On Saturdays −141 ELO, win rate 37%

endru666 loses the most ELO in match 3 of the day: −352 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
47% better than 19%
0.73 better than 36%
82.8 better than 54%
0.98 better than 22%
51% of 739 duels better than 41%
41% of 49 situations better than 57%
Dust 295
59% better than 67%
0.80 better than 69%
90.5 better than 84%
1.08 better than 52%
53% of 601 duels right on the average
32% of 31 situations better than 30%
Anubis66
48% better than 27%
0.78 better than 63%
87.0 better than 77%
1.06 right on the average
50% of 393 duels better than 36%
35% of 20 situations better than 42%
Ancient46
46% better than 20%
0.76 right on the average
85.1 better than 65%
1.01 better than 34%
52% of 287 duels right on the average
38% of 16 situations right on the average
Nuke18
39% better than 6%
0.73 better than 34%
82.4 better than 49%
0.96 better than 17%
49% of 156 duels better than 29%
0% of 1 situations better than 1%
Inferno13
62% -
0.77 -
84.8 -
1.01-
58% of 78 duels -
43% of 7 situations -
Cache3
67% -
0.65 -
72.7 -
0.87-
27% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How endru666 plays

Across 440 matches endru666 averages K/R 0.61 and ADR 68.3; the rating across the 332 rated matches is 1.03. Biggest strength: Deaths per round at just 61% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 68.3, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 149 of 375 matches the rating was 1.10 or higher (40%), in 145 it was below 0.90. In 276 matches with detailed stats: 51 4Ks and 9 aces. Best month by rating: August 2026 at 1.18. endru666 loses the most ELO in match 3 of the day (−352 ELO, win rate 45%). Things go best on Dust 2 (+185 ELO, win rate 59%). Improved over the last three months: K/R +0.27, ADR +30.8, Headshots +23 pp, ELO +143. Unchanged in recent months: Rating at 1.02, Win rate at 51%. Last 30 days: 36 matches, win rate 42%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.