endii77

Switzerland
On FACEIT since 2022 143 matches tracked 76 matches in 30 days
ELO ▲ 188
2,075
30-day peak: 2,152
Rank EU
#204,837
Switzerland #1,609 in Switzerland
Last updated:

How does endii77 play?

Rating 1.21 K/R 0.88 ADR 95.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 143 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 3.0
Zeus kills1 in 143 matches
Knife kills 9 in 143 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 92%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 33x 4K, 7 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 7.7+3.4 · Ø 4.3 better than 97%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Rating at 1.21, ADR at 95.6, Win rate at 53%, ELO at 2,075
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: November 2026 with 0.97. Last 3 months: 0.88 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +25 ELO
28 matches · 43% win rate

endii77 loses the most ELO from match 5 of the day: +25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.47 · Dust 2
  4. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
64% better than 89%
0.89 better than 95%
97.3 better than 97%
1.24 better than 94%
63% of 211 duels better than 96%
36% of 25 situations better than 46%
Mirage27
52% right on the average
0.99 better than 99%
104.2 better than 99%
1.37 better than 98%
52% of 130 duels better than 57%
35% of 20 situations better than 41%
Ancient26
58% better than 69%
0.87 better than 94%
94.8 better than 95%
1.20 better than 92%
55% of 112 duels better than 70%
47% of 19 situations better than 77%
Anubis15
40% better than 18%
0.77 better than 66%
89.8 better than 88%
1.05 better than 57%
50% of 56 duels better than 42%
40% of 5 situations better than 56%
Inferno14
43% -
0.80 -
85.3 -
1.11-
59% of 70 duels -
54% of 13 situations -
Nuke5
20% -
0.88 -
88.3 -
1.10-
65% of 23 duels -
50% of 2 situations -
Cache4
25% -
0.68 -
73.3 -
0.86-
57% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How endii77 plays

Across 143 matches endii77 averages K/R 0.88, ADR 95.1 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 95.1, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 64% win rate in 50 matches. In 82 of 143 matches the rating was 1.10 or higher (57%), in 37 it was below 0.90. In 119 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: November 2026 at 1.38. endii77 loses the most ELO from match 5 of the day (+25 ELO, win rate 43%). Things go best on Mirage (+51 ELO, win rate 52%). Match no. 4 of the day goes best: 62% win rate. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.21, ADR at 95.6, Win rate at 53%, ELO at 2,075. Last 30 days: 76 matches, win rate 53%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.