endii77

Switzerland
On FACEIT since 2022 149 matches tracked 82 matches in 30 days
ELO ▲ 187
2,074
30-day peak: 2,152
Rank EU
#205,713
Switzerland #1,636 in Switzerland
Last updated:

How does endii77 play?

Rating 1.20 K/R 0.87 ADR 94.4 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 149 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 3.0
Zeus kills1 in 149 matches
Knife kills 10 in 149 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 34x 4K, 7 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.87, Rating at 1.20, ADR at 94.6, Win rate at 53%, ELO at 2,074
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months unchanged at 0.87. Well above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +25 ELO
28 matches · 43% win rate

endii77 loses the most ELO from match 5 of the day: +25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.47 · Dust 2
  4. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
63% better than 87%
0.87 better than 93%
95.5 better than 95%
1.22 better than 92%
61% of 229 duels better than 93%
41% of 27 situations better than 60%
Ancient27
59% better than 75%
0.87 better than 94%
94.9 better than 95%
1.20 better than 93%
56% of 117 duels better than 78%
50% of 20 situations better than 79%
Mirage27
52% right on the average
0.99 better than 99%
104.2 better than 99%
1.37 better than 98%
52% of 130 duels better than 56%
35% of 20 situations better than 40%
Anubis16
38% better than 11%
0.76 better than 58%
88.5 better than 85%
1.04 right on the average
50% of 62 duels better than 41%
50% of 6 situations better than 81%
Inferno14
43% -
0.80 -
85.3 -
1.11-
59% of 70 duels -
54% of 13 situations -
Nuke5
20% -
0.88 -
88.3 -
1.10-
65% of 23 duels -
50% of 2 situations -
Cache4
25% -
0.68 -
73.3 -
0.86-
57% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How endii77 plays

Across 149 matches endii77 averages K/R 0.87, ADR 94.4 and a rating of 1.20. Biggest strength: Utility damage per round at 7.6, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 54 matches. In 84 of 149 matches the rating was 1.10 or higher (56%), in 39 it was below 0.90. In 125 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: November 2026 at 1.29. endii77 loses the most ELO from match 5 of the day (+25 ELO, win rate 43%). Things go best on Mirage (+51 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.20, ADR at 94.6, Win rate at 53%, ELO at 2,074. Last 30 days: 82 matches, win rate 52%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.