ems1zze

South Korea
182 matches tracked 12 matches in 30 days
Last updated:

How does ems1zze play?

Rating 0.96 (from 142 matches) K/R 0.72 ADR 79.4 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 5

Compared with 694 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 53%+4 pp · Ø 49% better than 84%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 32%−5 pp · Ø 37% better than 21%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 23%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.98).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.94−0.04 · Ø 0.98 better than 45%
Pistol kills per match 2.5
Knife kills 14 in 182 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 40%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 69%
MVPs per match 2.0−0.2 · Ø 2.2 better than 41%
4Ks and aces 14x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 62%
Enemies flashed per round 0.26+0.01 · Ø 0.25 better than 54%
Deaths per round 76%+3 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 79.6
▼ Got worse
Headshots −5 pp, ELO −141

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Right on the average (0.71).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
42 matches · 40% win rate
In match 4 of the day −28 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 −25 ELO, win rate 40%
On Wednesdays ±0 ELO, win rate 29%

ems1zze loses the most ELO in match 2 of the day: −55 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
44% better than 31%
0.74 better than 67%
80.1 better than 64%
0.99 better than 55%
53% of 306 duels better than 73%
33% of 24 situations better than 38%
Dust 252
48% right on the average
0.72 better than 58%
79.4 better than 59%
0.99 better than 57%
50% of 260 duels better than 56%
45% of 22 situations better than 73%
Nuke19
32% better than 3%
0.71 better than 44%
79.5 better than 53%
0.90 better than 20%
48% of 102 duels better than 38%
38% of 8 situations right on the average
Ancient14
43% -
0.71 -
84.5 -
1.00-
53% of 81 duels -
14% of 7 situations -
Anubis12
75% -
0.74 -
84.6 -
1.06-
58% of 81 duels -
20% of 5 situations -
Inferno11
36% -
0.61 -
67.9 -
0.78-
43% of 56 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ems1zze plays

Across 182 matches ems1zze averages K/R 0.72 and ADR 79.4; the rating across the 142 rated matches is 0.96. Biggest strength: Rounds with first kill at 15%, better than 97% of level 5 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 5 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 52 of 142 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 82 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. ems1zze loses the most ELO in match 2 of the day (−55 ELO, win rate 40%). Things go best on Dust 2 (+31 ELO, win rate 48%). Match no. 1 of the day goes best: 53% win rate. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −5 pp, ELO −141. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 79.6. Last 30 days: 12 matches, win rate 58%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.