emphiree

Antigua & Barbuda
On FACEIT since 2020 322 matches tracked 119 matches in 30 days
ELO ▲ 57
3,038
30-day peak: 3,133
Rank EU ▲ 355 places
#7,430
Antigua & Barbuda #3 in Antigua & Barbuda
30 days · prev. #7,785 · best #4,480
Last updated:

How does emphiree play?

Rating 1.17 K/R 0.82 ADR 84.0 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 322 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 48%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 31%+19 pp · Ø 12% better than 93%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 3.3
Knife kills 4 in 322 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 65x 4K, 9 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 17%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 26%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, ELO +1,012
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.21, Rating −0.35, ADR −19.0, Win rate −11 pp, First kills −5 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 1.00. Last 3 months: 0.79 (at the start 1.00). Slightly above the average (0.75).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
22 matches · 45% win rate
In match 2 of the day +92 ELO
50 matches · 50% win rate
On Sundays +2 ELO, win rate 41%

emphiree loses the most ELO on Ancient: −46 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 48 · Nuke
  4. Longest win streak: 9 wins in a row · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
61% better than 76%
0.82 better than 76%
83.3 better than 56%
1.18 better than 82%
58% of 831 duels better than 80%
40% of 81 situations better than 54%
Dust 289
64% better than 82%
0.86 better than 87%
88.1 better than 77%
1.24 better than 89%
60% of 422 duels better than 85%
37% of 60 situations better than 44%
Inferno23
52% better than 19%
0.70 better than 15%
76.9 better than 14%
1.00 better than 16%
65% of 83 duels better than 88%
31% of 13 situations better than 28%
Ancient22
45% better than 19%
0.77 better than 56%
85.1 better than 65%
1.11 better than 66%
46% of 98 duels better than 16%
44% of 9 situations better than 65%
Nuke15
53% better than 35%
0.80 better than 65%
78.8 better than 31%
1.13 better than 65%
50% of 60 duels better than 33%
70% of 10 situations better than 97%
Cache5
60% -
0.81 -
84.3 -
1.12-
54% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emphiree plays

Across 322 matches emphiree averages K/R 0.82, ADR 84.0 and a rating of 1.17. Biggest strength: Opening duels won at 58%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 64% win rate in 89 matches. In 172 of 322 matches the rating was 1.10 or higher (53%), in 96 it was below 0.90. In 316 matches with detailed stats: 65 4Ks and 9 aces. Best month by rating: August 2026 at 1.48. emphiree loses the most ELO on Ancient (−46 ELO, win rate 45%). Things go best on Dust 2 (+140 ELO, win rate 64%). Match no. 4 of the day goes best: 69% win rate, +27 ELO. Improved over the last three months: Headshots +7 pp, ELO +1,012. Got weaker: K/R −0.21, Rating −0.35, ADR −19.0, Win rate −11 pp, First kills −5 pp, Clutch 1v1 −7 pp. Last 30 days: 119 matches, win rate 50%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.