emp0w3r-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 2,492 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.71 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.84. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.19. Last 3 months: 1.05 (at the start 0.98). Just above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 89.3. Last 3 months: 81.8 (at the start 82.5). Just above the average (80.8).
Share of headshot kills
Best month: May 2026 with 49%. Last 3 months: 39% (at the start 50%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 75%. Last 3 months: 55% (at the start 48%). Clearly above the average (50%).
Best month: July 2026 with 2,179. Last 3 months: 2,285 (at the start 2,179).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 1.62 · Dust 2
- Longest win streak: 3 wins in a row · Ancient
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How emp0w3r- plays
Across 61 matches emp0w3r- averages K/R 0.74, ADR 82.3 and a rating of 1.03. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 24 of 61 matches the rating was 1.10 or higher (39%), in 24 it was below 0.90. In 39 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: November 2026 at 1.19. Things go best in match 1 of the day (+25 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +25 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, Win rate +7 pp, ELO +106. Got weaker: Headshots −11 pp. Unchanged in recent months: ADR at 81.8. Last 30 days: 21 matches, win rate 52%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.