emoqweed

Russia
On FACEIT since 2021 119 matches tracked 91 matches in 30 days
ELO ▲ 59
2,049
30-day peak: 2,099
Rank EU
#216,002
Russia #60,594 in Russia
Last updated:

How does emoqweed play?

Rating 0.88 K/R 0.64 ADR 71.4 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 16%+4 pp · Ø 12% better than 77%
K/D 0.85−0.18 · Ø 1.03 better than 2%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 11%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 12x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether emoqweed is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
25 matches · 44% win rate
On Anubis −6 ELO
34 matches · 50% win rate
Between 12:00 and 18:00 −25 ELO, win rate 47%

emoqweed loses the most ELO in match 1 of the day: −24 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 31 · Ancient
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 1.80 · Anubis

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
50% better than 41%
0.63 better than 7%
72.4 better than 10%
0.85 better than 3%
49% of 223 duels better than 38%
42% of 12 situations better than 59%
Ancient33
58% better than 70%
0.68 better than 20%
73.4 better than 13%
0.91 better than 14%
47% of 211 duels better than 25%
38% of 8 situations right on the average
Dust 217
59% better than 78%
0.59 better than 2%
67.4 better than 3%
0.81 better than 1%
39% of 95 duels better than 4%
38% of 8 situations right on the average
Nuke14
50% -
0.61 -
68.2 -
0.85-
55% of 60 duels -
29% of 7 situations -
Mirage13
38% -
0.69 -
73.8 -
0.97-
47% of 59 duels -
13% of 8 situations -
Cache6
67% -
0.63 -
69.5 -
0.93-
38% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emoqweed plays

Across 119 matches emoqweed averages K/R 0.64, ADR 71.4 and a rating of 0.88. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.85, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 40% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 29 of 119 matches the rating was 1.10 or higher (24%), in 67 it was below 0.90. In 119 matches with detailed stats: 12 4Ks and 3 aces. emoqweed loses the most ELO in match 1 of the day (−24 ELO, win rate 44%). Things go best on Ancient (+20 ELO, win rate 58%). From match no. 5 of the day on, things go best: 69% win rate, −27 ELO. Last 30 days: 91 matches, win rate 51%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.