emoqiwi666

Albania
On FACEIT since 2020 309 matches tracked 54 matches in 30 days
Last updated:

How does emoqiwi666 play?

Rating 1.10 (from 288 matches) K/R 0.79 ADR 85.4 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.9
Knife kills 14 in 309 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 68%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 57x 4K, 4 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 25%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 85.0
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −175

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: May 2026 with 0.89. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
59 matches · 46% win rate
In match 3 of the day −39 ELO
44 matches · 41% win rate
Between 6:00 and 12:00 +42 ELO, win rate 46%
On Sundays −35 ELO, win rate 40%

emoqiwi666 loses the most ELO on Anubis: −120 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage
  4. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
55% better than 62%
0.82 better than 80%
88.6 better than 82%
1.16 better than 83%
59% of 669 duels better than 87%
42% of 85 situations better than 61%
Anubis59
46% better than 28%
0.75 right on the average
83.3 better than 58%
1.04 better than 47%
50% of 271 duels better than 37%
50% of 32 situations better than 79%
Ancient38
58% better than 70%
0.73 better than 40%
80.4 better than 42%
1.03 better than 47%
50% of 165 duels better than 38%
21% of 19 situations better than 11%
Dust 233
42% better than 16%
0.73 better than 42%
79.9 better than 42%
1.07 better than 59%
48% of 143 duels better than 31%
39% of 23 situations better than 51%
Nuke32
59% better than 62%
0.83 better than 78%
88.2 better than 75%
1.14 better than 73%
58% of 156 duels better than 81%
19% of 36 situations better than 11%
Inferno7
14% -
0.71 -
75.5 -
0.97-
45% of 31 duels -
40% of 5 situations -
Cache4
50% -
0.76 -
77.5 -
0.98-
30% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emoqiwi666 plays

Across 309 matches emoqiwi666 averages K/R 0.79 and ADR 85.4; the rating across the 288 rated matches is 1.10. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Nuke with a 59% win rate in 32 matches. In 137 of 288 matches the rating was 1.10 or higher (48%), in 87 it was below 0.90. In 288 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. emoqiwi666 loses the most ELO on Anubis (−120 ELO, win rate 46%). Things go best on Mirage (+124 ELO, win rate 55%). Match no. 4 of the day goes best: 65% win rate, +21 ELO. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −175. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 85.0. Last 30 days: 54 matches, win rate 35%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.